Welcome to GPUPerfAPI’s documentation!

Introduction

The GPU Performance API (GPUPerfAPI, or GPA) is a powerful library to help analyze the performance and execution characteristics of applications using the GPU.

This API is designed to:

  • Support Vulkan™, DirectX™ 12, DirectX 11, OpenGL, and OpenCL™ on GCN, RDNA, and RDNA2-based Radeon™ graphics cards and APUs.
  • Support Microsoft Windows® and Linux®.
  • Provide derived counters based on raw hardware performance counters.
  • Provide a fine-grained way to collect performance data for an application.

Usage

This page provides an overview of the GPUPerfAPI library. Please refer to the API Reference Page for more information.

Loading the GPUPerfAPI Library

GPUPerfAPI binary releases include separate library files for each supported API. The following table shows the name of the library files for each API

API Library Names
Vulkan
64-bit Windows: GPUPerfAPIVK-x64.dll
32-bit Windows: GPUPerfAPIVK.dll
64-bit Linux: libGPUPerfAPIVK.so
DirectX 12
64-bit Windows: GPUPerfAPIDX12-x64.dll
32-bit Windows: GPUPerfAPIDX12.dll
DirectX 11
64-bit Windows: GPUPerfAPIDX11-x64.dll
32-bit Windows: GPUPerfAPIDX11.dll
OpenGL
64-bit Windows: GPUPerfAPIGL-x64.dll
32-bit Windows: GPUPerfAPIGL.dll
64-bit Linux: libGPUPerfAPIGL.so
OpenCL
64-bit Windows: GPUPerfAPICL-x64.dll
32-bit Windows: GPUPerfAPICL.dll

To use the GPUPerfAPI library:

  • Include the header file gpu_performance_api/gpu_perf_api.h. For Vulkan, include gpu_performance_api/gpu_perf_api_vk.h.
  • Declare a variable of type GpaGetFuncTablePtrType
  • Load the GPUPerfAPI library
    • On Windows, use LoadLibrary on the GPUPerfAPI DLL for your chosen API (see above table)
    • On Linux, use dlopen on the GPUPerfAPI shared library for your chosen API (see above table)
  • Get the address of the GpaGetFuncTable function
    • On Windows, use GetProcAddres
    • On Linux, use dlsym
  • Call GpaGetFuncTable to get a table of function pointers for each API.

All of the above can be simplified using the gpu_perf_api_interface_loader.h C++ header file. This header file simplifies the loading and initialization of the GPA entrypoints. The following code shows how to use this header file to load and initialize the DirectX 12 version of GPA:

#include "gpu_performance_api/gpu_perf_api_interface_loader.h"

#ifdef __cplusplus
GpaApiManager* GpaApiManager::gpa_api_manager_ = nullptr;
#endif
GpaFuncTableInfo* gpa_function_table_info = nullptr;
GpaFunctionTable* gpa_function_table      = nullptr;

bool InitializeGpa()
{
    bool ret_val = false;

    if (kGpaStatusOk == GpaApiManager::Instance()->LoadApi(kGpaApiDirectx12))
    {
        gpa_function_table = GpaApiManager::Instance()->GetFunctionTable(kGpaApiDirectx12);

        if (nullptr != gpa_function_table)
        {
            ret_val = kGpaStatusOk == gpa_function_table->GpaInitialize(kGpaInitializeDefaultBit);
        }
    }

    return ret_val;
}

Registering a Logging Callback

An entrypoint is available for registering a callback function which GPUPerfAPI will use to report back additional information about errors and general API usage. It is recommended that all GPUPerfAPI clients register a logging callback for error messages at a minimum. Any time a GPUPerfAPI function returns an error, it will output a log message with more information about the condition that caused the error.

In order to use this feature, you must define a static function with the following signature:

void MyLoggingFunction(GpaLoggingType message_type, const char* message)

The function is registered using the GpaRegisterLoggingCallback entrypoint.

The function registered will receive callbacks for message types registered. The message type is passed into the logging function so that different message types can be handled differently if desired. For instance, errors could be output to stderr or be used to raise an assert, while messages and trace information could be output to an application’s or tool’s normal log file. A tool may also want to prefix log messages with a string representation of the log type before writing the message. The messages passed into the logging function will not have a newline at the end, allowing for more flexible handling of the message.

Initializing and Destroying a GPUPerfAPI Instance

GPUPerfAPI must be initialized before the rendering context or device is created, so that the driver can be prepared for accessing hardware data. In the case of DirectX 12 or Vulkan, initialization must be done before a queue is created. Once you are done using GPUPerfAPI, you should destroy the GPUPerfAPI instance. In the case of DirectX 12, destruction must be done before the device is destroyed.

The following methods can be used to initialize and destroy GPUPerfAPI:

GPA Initialization/Destruction Method Brief Description
GpaInitialize Initializes the driver so that counters are exposed.
GpaDestroy Undoes any initialization to ensure proper behavior in applications that are not being profiled.

An example of the code used to initialize a GPUPerfAPI instance can be seen above in the GpaInterfaceLoader sample code

Opening and Closing a Context

After initializing a GPUPerfAPI instance and after the necessary API-specific construct has been created, a context can be opened using the GpaOpenContext function. Once a context is open, you can query the available performance counters and create and begin a session. After you are done using GPUPerfAPI, you should close the context.

The following methods can be used to open and close contexts:

Context Handling Method Brief Description
GpaOpenContext Opens the counters in the specified context for reading.
GpaCloseContext Closes the counters in the specified context.

When calling GpaOpenContext, the type of the supplied context is different depending on which API is being used. See the table below for the required type which should be passed to GpaOpenContext:

API GpaOpenContext context Parameter Type
Vulkan
GpaVkContextOpenInfo*
(defined in gpu_perf_api_vk.h)
DirectX 12
ID3D12Device*
DirectX 11
ID3D11Device*
OpenGL
Windows: HGLRC
Linux: GLXContext
OpenCL
cl_command_queue*

Querying a Context and Counters

After creating a context, you can use the returned GpaContextId to query information about the context and the performance counters exposed by the context.

The following methods can be used to query information about the context:

Context Query Method Brief Description
GpaGetSupportedSampleTypes Gets a mask of the sample types supported by the specified context.
GpaGetDeviceAndRevisionId Gets the GPU device and revision id associated with the specified context.
GpaGetDeviceName Gets the device name of the GPU associated with the specified context.
GpaGetDeviceGeneration Gets the device generation of the GPU associated with the specified context.

The following methods can be used to query information about performance counters:

Counter Query Method Brief Description
GpaGetNumCounters Gets the number of counters available.
GpaGetCounterName Gets the name of the specified counter.
GpaGetCounterIndex Gets index of a counter given its name (case insensitive).
GpaGetCounterGroup Gets the group of the specified counter.
GpaGetCounterDescription Gets the description of the specified counter.
GpaGetCounterDataType Gets the data type of the specified counter.
GpaGetCounterUsageType Gets the usage type of the specified counter.
GpaGetCounterUuid Gets the UUID of the specified counter.
GpaGetCounterSampleType Gets the supported sample type of the specified counter.
GpaGetDataTypeAsStr Gets a string with the name of the specified counter data type.
GpaGetUsageTypeAsStr Gets a string with the name of the specified counter usage type.

Creating and Using a Session

After creating a context, a session can be created. A session is the container for enabling counters, sampling GPU workloads and storing results.

The following methods can be used to manage sessions:

Session Handling Method Brief Description
GpaCreateSession Creates a session.
GpaDeleteSession Deletes a session object.
GpaBeginSession Begins sampling with the currently enabled set of counters.
GpaEndSession Ends sampling with the currently enabled set of counters.

Enabling Counters on a Session

After creating a session but before sampling on that session, counters should be enabled. This must be done after GpaCreateSession is called, but before GpaBeginSession is called.

The following methods can be used to enable/disable counters on a session:

Counter Enable/Disable Method Brief Description
GpaEnableCounter Enables a specified counter.
GpaDisableCounter Disables a specified counter.
GpaEnableCounterByName Enables a specified counter using the counter name (case insensitive).
GpaDisableCounterByName Disables a specified counter using the counter name (case insensitive).
GpaEnableAllCounters Enables all counters.
GpaDisableAllCounters Disables all counters.

Querying Enabled Counters and Counter Scheduling

A session can be also queried for information about which counters are enabled as well as information on the number of passes required for the current set of enabled counters.

The following methods can be used to query enabled counters and counter scheduling on a session:

Counter Scheduling Query Method Brief Description
GpaGetPassCount Gets the number of passes required for the currently enabled set of counters.
GpaGetNumEnabledCounters Gets the number of enabled counters.
GpaGetEnabledIndex Gets the counter index for an enabled counter.
GpaIsCounterEnabled Checks whether or not a counter is enabled.

Creating and Managing Samples

After counters are enabled on a session and the session has been started, GPA command lists and samples can be created. A sample is the GPU workload for which performance counters are to be collected. All enabled counters will be collected for each sample. For DirectX 12 and Vulkan, samples can start on one command list and end on another. There is also special handling needed for DirectX 12 bundles and Vulkan secondary command buffers.

The following methods can be used to create and manage samples on a session:

Sample Handling Method Brief Description
GpaBeginCommandList Begins command list for sampling.
GpaEndCommandList Ends command list for sampling.
GpaBeginSample Begins a sample in a command list.
GpaEndSample Ends a sample in a command list.
GpaContinueSampleOnCommandList Continues a primary command list sample on another primary command list.
GpaCopySecondarySamples Copies a set of samples from a secondary command list back to the primary command list that executed the secondary command list.
GpaGetSampleCount Returns the number of samples created for the specified session.

Querying Results

Once sampling is complete and the session has been ended, the sample results can be read. For DirectX 12 and Vulkan, the command list or command buffer which contains the samples must have been fully executed before results will be available.

The following methods can be used to check if results are available and to read the results for samples:

Results Querying Method Brief Description
GpaIsPassComplete Checks whether or not a pass has finished.
GpaIsSessionComplete Checks if results for all samples within a session are available.
GpaGetSampleResultSize Gets the result size for a given sample.
GpaGetSampleResult Gets the result data for a given sample.

Displaying Status/Error

All GPUPerfAPI functions return a GpaStatus code to indicate success or failure. A simple string representation of the status or error codes can be retrieved using the following method:

Status/Error Helper Method Brief Description
GpaGetStatusAsStr Gets a string representation of a GpaStatus value.

Multi-pass Counter Collection

Collection of some individual counters and some combinations of counters will require more than one pass. After enabling counters, you can query the number of passes required. If the number of passes is greater than one, you will need to execute an identical GPU workload once for each pass. For DirectX 12 and Vulkan, this typically means recording the same command list or command buffer more than once, calling GpaBeginCommandList on each command list for each pass, and beginning and ending samples for the same workloads within the command lists. For other graphics and compute APIs, this means making the same draw calls or dispatching the same kernels in the same sequence multiple times. The same sample id must be found in every pass, and that sample id must be used for the same workload within each pass. If it is impossible or impractical to repeat the operations to be profiled, select a counter set requiring only a single pass. For sets requiring more than one pass, results are available only after all passes are complete.

Specific Usage Note for Vulkan

In order to enable counter collection in the Vulkan driver, several Vulkan extensions are required. The application being profiled with GPUPerfAPI will need to request those extensions as part of the Vulkan instance and device initialization. GPUPerfAPI simplifies this by defining three macros in the gpu_performance_api/gpu_perf_api_vk.h header file: AMD_GPA_REQUIRED_INSTANCE_EXTENSION_NAME_LIST for the required instance extensions, AMD_GPA_REQUIRED_DEVICE_EXTENSION_NAME_LIST for the required device extensions and AMD_GPA_OPTIONAL_DEVICE_EXTENSION_NAME_LIST for optional, but recommended, device extensions. The extensions defined in AMD_GPA_REQUIRED_INSTANCE_EXTENSION_NAME_LIST should be included in the VkInstanceCreateInfo structure that is passed to the vkCreateInstance function. Similarly, the extensions defined in AMD_GPA_REQUIRED_DEVICE_EXTENSION_NAME_LIST and AMD_GPA_OPTIONAL_DEVICE_EXTENSION_NAME_LIST should be included in the VkDeviceCreateInfo structure that is passed to VkCreateDevice function.

Specific Usage Note for Bundles (DirectX 12) and Secondary Command Buffers (Vulkan)

While samples within a Bundle or Secondary Command Buffer (both referred to here as “secondary command lists”) are supported by GPUPerfAPI, they require special handling. Both the primary and secondary command list must be started using GpaBeginCommandList. Samples can be created on both types of command lists; however, the samples on the secondary command list must be copied back to the primary command list. This is done using the GpaCopySecondarySamples function. Once samples are copied back to the primary command list, results will be available after the primary command list has been executed. Bundles or secondary command buffers must be re-recorded for each counter pass. This also means that extra GpaCommandListId instances must be created (one per pass for each bundle or secondary command buffer) in order to support copying the results from the bundles or secondary command buffers after execution.

Specific Usage Note for Samples that Start and End on Different Command Lists

For DirectX 12 and Vulkan, GPUPerfAPI supports starting a sample on one command list and ending it on another. For this to work properly, the command lists must be executed in the correct order by the application – the command list which ends the sample must be executed after the command list which begins the sample. Both the command list where the sample starts and the command list where the sample ends must be started using GpaBeginCommandList. After the sample has been started on the first command list using GpaBeginSample, it can be continued on another command list by calling GpaContinueSampleOnCommandList. After it has been continued, the sample can be ended using GpaEndSample and specifying the second command list.

Deploying GPUPerfAPI

To deploy an application that uses GPUPerfAPI, simply make sure that the necessary GPUPerfAPI library is available and can be loaded using the normal library search mechanism for the host operating system (i.e. in the PATH on Windows and LD_LIBRARY_PATH on Linux).

When deploying the DirectX 11 version on Windows, you will also need to deploy GPUPerfAPIDXGetAMDDeviceInfo.dll or GPUPerfAPIDXGetAMDDeviceInfo-x64.dll, if you need to support systems with multiple AMD GPUs. This library is used by GPA to determine which GPU is being used for rendering at runtime. For single-GPU systems, this library is not required.

Performance Counters

The performance counters exposed through GPU Performance API are organized into groups to help provide clarity and organization to all the available data. Below is a collective list of counters from all the supported hardware generations. Some of the counters may not be available depending on the hardware being profiled. To view which GPUs belong to which hardware generations, the best reference is the gs_cardInfo array in the common-src-DeviceInfo repository on GitHub. You can see how the various cards map to hardware generations by looking at the GDT_HW_GENERATION enum

For Graphics workloads, it is recommended that you initially profile with counters from the Timing group to determine whether the profiled calls are worth optimizing (based on GPUTime value), and which parts of the pipeline are performing the most work. Note that because the GPU is highly parallelized, various parts of the pipeline can be active at the same time; thus, the “Busy” counters probably will sum over 100 percent. After identifying one or more stages to investigate further, enable the corresponding counter groups for more information on the stage and whether or not potential optimizations exist.

Pipeline-Based Counter Groups

On Vega, RDNA, RDNA2, and RDNA3 hardware, certain use cases allow the driver to make optimizations by combining two shader stages together. For example, in a Vertex + Geometry + Pixel Shader pipeline (VS-GS-PS), the Vertex and Geometry Shaders get combined and GPUPerfAPI exposes them in the “VertexGeometry” group (counters with the “VsGs” prefix). In pipelines that use tessellation, the Vertex and Hull Shaders are combined and exposed as the “PreTessellation” group (with “PreTess” prefix), and the Domain and Geometry Shaders (if GS is used) are combined into the the “PostTessellation” group (with “PostTess” prefix). Pixel Shaders and Compute Shaders are always exposed as their respective types. The table below may help to visualize the mapping between the API-level shaders (across the top), and which prefixes to look for in the GPUPerfAPI counters.

Pipeline Vertex Hull Domain Geometry Pixel Compute
VS-PS VsGs       PS  
VS-GS-PS VsGs     VsGs PS  
VS-HS-DS-PS PreTess PreTess PostTess PostTess PS  
VS-HS-DS-GS-PS PreTess PreTess PostTess PostTess PS  
CS           CS

A Note About Third-Party Applications

Several third-party applications (such as RenderDoc and Microsoft PIX) integrate GPUPerfAPI as part of their profiling feature set. These applications may choose to expose only a subset of the counters supported by GPUPerfAPI, especially in cases where the counters do not support the design goals of the application. Specifically, it is known that the counters reporting a percentage are not exposed. This is due to the way that these tools collect and report aggregate performance counter values for groups of draw calls. For instance, if a set of draw calls is grouped together by a User Marker, a tool may report performance counter values for the User Marker by simply summing up the counter values for the individual draw calls. While this may be valid for many counters, it does not work well for percentage-based counters. Even if the tools were to perform a simple average of the percent values, it still may not provide an accurate reflection of the actual performance. For most of the percentage-based counters, GPUPerfAPI also exposes counters representing the components used to calculate the percentage. One example of this is the cache hit counters – these are exposed both as a cache hit percentage and as individual counters representing the number of cache requests, the number of hits and the number of misses. Please reference the Usage column of the tables below to know which counters will not be exposed by these applications.

Counters Exposed for Graphics Performance Analysis

The following tables show the set of counters exposed for analysis of GPU Graphics workloads, as well the family of GPUs and APUs on which each counter is available:

RDNA3 Counters

Timing Group
Counter Name Usage Brief Description
GPUTime Nanoseconds Time this API command took to execute on the GPU in nanoseconds from the time the previous command reached the bottom of the pipeline (BOP) to the time this command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionDuration Nanoseconds GPU command execution duration in nanoseconds, from the time the command enters the top of the pipeline (TOP) to the time the command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionStart Nanoseconds GPU command execution start time in nanoseconds. This is the time the command enters the top of the pipeline (TOP).
ExecutionEnd Nanoseconds GPU command execution end time in nanoseconds. This is the time the command reaches the bottom of the pipeline (BOP).
GPUBusy Percentage The percentage of time the GPU command processor was busy.
GPUBusyCycles Cycles Number of GPU cycles that the GPU command processor was busy.
TessellatorBusy Percentage The percentage of time the tessellation engine is busy.
TessellatorBusyCycles Cycles Number of GPU cycles that the tessellation engine is busy.
VsGsBusy Percentage The percentage of time the ShaderUnit has VS or GS work to do in a VS-[GS-]PS pipeline.
VsGsBusyCycles Cycles Number of GPU cycles that the ShaderUnit has VS or GS work to do in a VS-[GS-]PS pipeline.
VsGsTime Nanoseconds Time VS or GS are busy in nanoseconds in a VS-[GS-]PS pipeline.
PreTessellationBusy Percentage The percentage of time the ShaderUnit has VS and HS work to do in a pipeline that uses tessellation.
PreTessellationBusyCycles Cycles Number of GPU cycles that the ShaderUnit has VS and HS work to do in a pipeline that uses tessellation.
PreTessellationTime Nanoseconds Time VS and HS are busy in nanoseconds in a pipeline that uses tessellation.
PostTessellationBusy Percentage The percentage of time the ShaderUnit has DS or GS work to do in a pipeline that uses tessellation.
PostTessellationBusyCycles Cycles Number of GPU cycles that the ShaderUnit has DS or GS work to do in a pipeline that uses tessellation.
PostTessellationTime Nanoseconds Time DS or GS are busy in nanoseconds in a pipeline that uses tessellation.
PSBusy Percentage The percentage of time the ShaderUnit has pixel shader work to do.
PSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has pixel shader work to do.
PSTime Nanoseconds Time pixel shaders are busy in nanoseconds.
CSBusy Percentage The percentage of time the ShaderUnit has compute shader work to do.
CSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has compute shader work to do.
CSTime Nanoseconds Time compute shaders are busy in nanoseconds.
PrimitiveAssemblyBusy Percentage The percentage of GPUTime that primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
PrimitiveAssemblyBusyCycles Cycles Number of GPU cycles the primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
TexUnitBusy Percentage The percentage of GPUTime the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
TexUnitBusyCycles Cycles Number of GPU cycles the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
DepthStencilTestBusy Percentage Percentage of time GPU spent performing depth and stencil tests relative to GPUBusy.
DepthStencilTestBusyCycles Cycles Number of GPU cycles spent performing depth and stencil tests.
VertexGeometry Group
Counter Name Usage Brief Description
VsGsVerticesIn Items The number of unique vertices processed by the VS and GS.
VsGsPrimsIn Items The number of primitives passed into the GS.
PreTessellation Group
Counter Name Usage Brief Description
PreTessVerticesIn Items The number of unique vertices processed by the VS and HS when using tessellation.
PostTessellation Group
Counter Name Usage Brief Description
PostTessPrimsOut Items The number of primitives output by the DS and GS when using tessellation.
PrimitiveAssembly Group
Counter Name Usage Brief Description
PrimitivesIn Items The number of primitives received by the hardware. This includes primitives generated by tessellation.
CulledPrims Items The number of culled primitives. Typical reasons include scissor, the primitive having zero area, and back or front face culling.
ClippedPrims Items The number of primitives that required one or more clipping operations due to intersecting the view volume or user clip planes.
PAStalledOnRasterizer Percentage Percentage of GPUTime that primitive assembly waits for rasterization to be ready to accept data. This roughly indicates for what percentage of time the pipeline is bottlenecked by pixel operations.
PAStalledOnRasterizerCycles Cycles Number of GPU cycles the primitive assembly waits for rasterization to be ready to accept data. Indicates the number of GPU cycles the pipeline is bottlenecked by pixel operations.
PixelShader Group
Counter Name Usage Brief Description
PSPixelsOut Items Pixels exported from shader to color buffers. Does not include killed or alpha tested pixels; if there are multiple render targets, each render target receives one export, so this will be 2 for 1 pixel written to two RTs.
PSExportStalls Percentage Pixel shader output stalls. Percentage of GPUBusy. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
PSExportStallsCycles Cycles Number of GPU cycles the pixel shader output stalls. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
ComputeShader Group
Counter Name Usage Brief Description
CSThreadGroups Items Total number of thread groups.
CSWavefronts Items The total number of wavefronts used for the CS.
CSThreads Items The number of CS threads processed by the hardware.
CSThreadGroupSize Items The number of CS threads within each thread group.
CSMemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
CSMemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
CSMemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
CSMemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled. Try reducing the number or size of fetches and writes if possible.
CSWriteUnitStalled Percentage The percentage of GPUTime the write unit is stalled.
CSWriteUnitStalledCycles Cycles Number of GPU cycles the write unit is stalled.
CSALUStalledByLDS Percentage The percentage of GPUTime ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible. Value range: 0% (optimal) to 100% (bad).
CSALUStalledByLDSCycles Cycles Number of GPU cycles the ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible.
CSLDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
CSLDSBankConflictCycles Cycles Number of GPU cycles the LDS is stalled by bank conflicts. Value range: 0 (optimal) to GPUBusyCycles (bad).
TextureUnit Group
Counter Name Usage Brief Description
TexTriFilteringPct Percentage Percentage of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
TexTriFilteringCount Items Count of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
NoTexTriFilteringCount Items Count of pixels that did not receive trilinear filtering.
TexVolFilteringPct Percentage Percentage of pixels that received volume filtering.
TexVolFilteringCount Items Count of pixels that received volume filtering.
NoTexVolFilteringCount Items Count of pixels that did not receive volume filtering.
TexAveAnisotropy Items The average degree of anisotropy applied. A number between 1 and 16. The anisotropic filtering algorithm only applies samples where they are required (e.g. there will be no extra anisotropic samples if the view vector is perpendicular to the surface) so this can be much lower than the requested anisotropy.
DepthAndStencil Group
Counter Name Usage Brief Description
HiZTilesAccepted Percentage Percentage of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesAcceptedCount Items Count of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesRejectedCount Items Count of tiles not accepted by HiZ.
PreZTilesDetailCulled Percentage Percentage of tiles rejected because the associated prim had no contributing area.
PreZTilesDetailCulledCount Items Count of tiles rejected because the associated primitive had no contributing area.
PreZTilesDetailSurvivingCount Items Count of tiles surviving because the associated primitive had contributing area.
HiZQuadsCulled Percentage Percentage of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsCulledCount Items Count of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsAcceptedCount Items Count of quads that did continue on in the pipeline after HiZ.
PreZQuadsCulled Percentage Percentage of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsCulledCount Items Count of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsSurvivingCount Items Count of quads surviving detailZ and earlyZ tests.
PostZQuads Percentage Percentage of quads for which the pixel shader will run and may be postZ tested.
PostZQuadCount Items Count of quads for which the pixel shader will run and may be postZ tested.
PreZSamplesPassing Items Number of samples tested for Z before shading and passed.
PreZSamplesFailingS Items Number of samples tested for Z before shading and failed stencil test.
PreZSamplesFailingZ Items Number of samples tested for Z before shading and failed Z test.
PostZSamplesPassing Items Number of samples tested for Z after shading and passed.
PostZSamplesFailingS Items Number of samples tested for Z after shading and failed stencil test.
PostZSamplesFailingZ Items Number of samples tested for Z after shading and failed Z test.
ZUnitStalled Percentage The percentage of GPUTime the depth buffer spends waiting for the color buffer to be ready to accept data. High figures here indicate a bottleneck in color buffer operations.
ZUnitStalledCycles Cycles Number of GPU cycles the depth buffer spends waiting for the color buffer to be ready to accept data. Larger numbers indicate a bottleneck in color buffer operations.
DBMemRead Bytes Number of bytes read from the depth buffer.
DBMemWritten Bytes Number of bytes written to the depth buffer.
ColorBuffer Group
Counter Name Usage Brief Description
CBMemRead Bytes Number of bytes read from the color buffer.
CBColorAndMaskRead Bytes Total number of bytes read from the color and mask buffers.
CBMemWritten Bytes Number of bytes written to the color buffer.
CBColorAndMaskWritten Bytes Total number of bytes written to the color and mask buffers.
MemoryCache Group
Counter Name Usage Brief Description
L0CacheHit Percentage The percentage of read requests that hit the data in the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L0CacheRequestCount Items The number of read requests made to the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
L0CacheHitCount Items The number of read requests which result in a cache hit from the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
L0CacheMissCount Items The number of read requests which result in a cache miss from the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
ScalarCacheHit Percentage The percentage of read requests made from executing shader code that hit the data in the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size. Value range: 0% (no hit) to 100% (optimal).
ScalarCacheRequestCount Items The number of read requests made from executing shader code to the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
ScalarCacheHitCount Items The number of read requests made from executing shader code which result in a cache hit from the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
ScalarCacheMissCount Items The number of read requests made from executing shader code which result in a cache miss from the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
InstCacheHit Percentage The percentage of read requests made that hit the data in the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size. Value range: 0% (no hit) to 100% (optimal).
InstCacheRequestCount Items The number of read requests made to the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
InstCacheHitCount Items The number of read requests which result in a cache hit from the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
InstCacheMissCount Items The number of read requests which result in a cache miss from the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
L1CacheHit Percentage The percentage of read or write requests that hit the data in the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L1CacheRequestCount Items The number of read or write requests made to the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L1CacheHitCount Items The number of read or write requests which result in a cache hit from the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L1CacheMissCount Items The number of read or write requests which result in a cache miss from the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L2CacheHit Percentage The percentage of read or write requests that hit the data in the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L2CacheMiss Percentage The percentage of read or write requests that miss the data in the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size. Value range: 0% (optimal) to 100% (all miss).
L2CacheRequestCount Items The number of read or write requests made to the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L2CacheHitCount Items The number of read or write requests which result in a cache hit from the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L2CacheMissCount Items The number of read or write requests which result in a cache miss from the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L0TagConflictReadStalledCycles Items The number of cycles read operations from the L0 cache are stalled due to tag conflicts.
L0TagConflictWriteStalledCycles Items The number of cycles write operations to the L0 cache are stalled due to tag conflicts.
L0TagConflictAtomicStalledCycles Items The number of cycles atomic operations on the L0 cache are stalled due to tag conflicts.
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Bytes The total bytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Bytes The total bytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalledCycles). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
MemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled.
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).
WriteUnitStalledCycles Cycles Number of GPU cycles the Write unit is stalled.
LocalVidMemBytes Bytes Number of bytes read from or written to local video memory
PcieBytes Bytes Number of bytes sent and received over the PCIe bus
RayTracing Group
Counter Name Usage Brief Description
RayTriTests Items The number of ray triangle intersection tests.
RayBoxTests Items The number of ray box intersection tests.
TotalRayTests Items Total number of ray intersection tests, includes both box and triangle intersections.
RayTestsPerWave Items The number of ray intersection tests per wave.

RDNA2 Counters

Timing Group
Counter Name Usage Brief Description
GPUTime Nanoseconds Time this API command took to execute on the GPU in nanoseconds from the time the previous command reached the bottom of the pipeline (BOP) to the time this command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionDuration Nanoseconds GPU command execution duration in nanoseconds, from the time the command enters the top of the pipeline (TOP) to the time the command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionStart Nanoseconds GPU command execution start time in nanoseconds. This is the time the command enters the top of the pipeline (TOP).
ExecutionEnd Nanoseconds GPU command execution end time in nanoseconds. This is the time the command reaches the bottom of the pipeline (BOP).
GPUBusy Percentage The percentage of time the GPU command processor was busy.
GPUBusyCycles Cycles Number of GPU cycles that the GPU command processor was busy.
TessellatorBusy Percentage The percentage of time the tessellation engine is busy.
TessellatorBusyCycles Cycles Number of GPU cycles that the tessellation engine is busy.
VsGsBusy Percentage The percentage of time the ShaderUnit has VS or GS work to do in a VS-[GS-]PS pipeline.
VsGsBusyCycles Cycles Number of GPU cycles that the ShaderUnit has VS or GS work to do in a VS-[GS-]PS pipeline.
VsGsTime Nanoseconds Time VS or GS are busy in nanoseconds in a VS-[GS-]PS pipeline.
PreTessellationBusy Percentage The percentage of time the ShaderUnit has VS and HS work to do in a pipeline that uses tessellation.
PreTessellationBusyCycles Cycles Number of GPU cycles that the ShaderUnit has VS and HS work to do in a pipeline that uses tessellation.
PreTessellationTime Nanoseconds Time VS and HS are busy in nanoseconds in a pipeline that uses tessellation.
PostTessellationBusy Percentage The percentage of time the ShaderUnit has DS or GS work to do in a pipeline that uses tessellation.
PostTessellationBusyCycles Cycles Number of GPU cycles that the ShaderUnit has DS or GS work to do in a pipeline that uses tessellation.
PostTessellationTime Nanoseconds Time DS or GS are busy in nanoseconds in a pipeline that uses tessellation.
PSBusy Percentage The percentage of time the ShaderUnit has pixel shader work to do.
PSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has pixel shader work to do.
PSTime Nanoseconds Time pixel shaders are busy in nanoseconds.
CSBusy Percentage The percentage of time the ShaderUnit has compute shader work to do.
CSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has compute shader work to do.
CSTime Nanoseconds Time compute shaders are busy in nanoseconds.
PrimitiveAssemblyBusy Percentage The percentage of GPUTime that primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
PrimitiveAssemblyBusyCycles Cycles Number of GPU cycles the primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
TexUnitBusy Percentage The percentage of GPUTime the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
TexUnitBusyCycles Cycles Number of GPU cycles the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
DepthStencilTestBusy Percentage Percentage of time GPU spent performing depth and stencil tests relative to GPUBusy.
DepthStencilTestBusyCycles Cycles Number of GPU cycles spent performing depth and stencil tests.
VertexGeometry Group
Counter Name Usage Brief Description
VsGsVerticesIn Items The number of unique vertices processed by the VS and GS.
VsGsPrimsIn Items The number of primitives passed into the VS and GS.
GSVerticesOut Items The number of vertices output by the GS.
PreTessellation Group
Counter Name Usage Brief Description
PreTessVerticesIn Items The number of vertices processed by the VS and HS when using tessellation.
PostTessellation Group
Counter Name Usage Brief Description
PostTessPrimsOut Items The number of primitives output by the DS and GS when using tessellation.
PrimitiveAssembly Group
Counter Name Usage Brief Description
PrimitivesIn Items The number of primitives received by the hardware. This includes primitives generated by tessellation.
CulledPrims Items The number of culled primitives. Typical reasons include scissor, the primitive having zero area, and back or front face culling.
ClippedPrims Items The number of primitives that required one or more clipping operations due to intersecting the view volume or user clip planes.
PAStalledOnRasterizer Percentage Percentage of GPUTime that primitive assembly waits for rasterization to be ready to accept data. This roughly indicates for what percentage of time the pipeline is bottlenecked by pixel operations.
PAStalledOnRasterizerCycles Cycles Number of GPU cycles the primitive assembly waits for rasterization to be ready to accept data. Indicates the number of GPU cycles the pipeline is bottlenecked by pixel operations.
PixelShader Group
Counter Name Usage Brief Description
PSPixelsOut Items Pixels exported from shader to color buffers. Does not include killed or alpha tested pixels; if there are multiple render targets, each render target receives one export, so this will be 2 for 1 pixel written to two RTs.
PSExportStalls Percentage Pixel shader output stalls. Percentage of GPUBusy. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
PSExportStallsCycles Cycles Number of GPU cycles the pixel shader output stalls. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
ComputeShader Group
Counter Name Usage Brief Description
CSThreadGroups Items Total number of thread groups.
CSWavefronts Items The total number of wavefronts used for the CS.
CSThreads Items The number of CS threads processed by the hardware.
CSThreadGroupSize Items The number of CS threads within each thread group.
CSMemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
CSMemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
CSMemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
CSMemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled. Try reducing the number or size of fetches and writes if possible.
CSWriteUnitStalled Percentage The percentage of GPUTime the write unit is stalled.
CSWriteUnitStalledCycles Cycles Number of GPU cycles the write unit is stalled.
CSGDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
CSLDSInsts Items The average number of LDS read/write instructions executed per work-item (affected by flow control).
CSALUStalledByLDS Percentage The percentage of GPUTime ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible. Value range: 0% (optimal) to 100% (bad).
CSALUStalledByLDSCycles Cycles Number of GPU cycles the ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible.
CSLDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
CSLDSBankConflictCycles Cycles Number of GPU cycles the LDS is stalled by bank conflicts. Value range: 0 (optimal) to GPUBusyCycles (bad).
TextureUnit Group
Counter Name Usage Brief Description
TexTriFilteringPct Percentage Percentage of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
TexTriFilteringCount Items Count of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
NoTexTriFilteringCount Items Count of pixels that did not receive trilinear filtering.
TexVolFilteringPct Percentage Percentage of pixels that received volume filtering.
TexVolFilteringCount Items Count of pixels that received volume filtering.
NoTexVolFilteringCount Items Count of pixels that did not receive volume filtering.
TexAveAnisotropy Items The average degree of anisotropy applied. A number between 1 and 16. The anisotropic filtering algorithm only applies samples where they are required (e.g. there will be no extra anisotropic samples if the view vector is perpendicular to the surface) so this can be much lower than the requested anisotropy.
DepthAndStencil Group
Counter Name Usage Brief Description
HiZTilesAccepted Percentage Percentage of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesAcceptedCount Items Count of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesRejectedCount Items Count of tiles not accepted by HiZ.
PreZTilesDetailCulled Percentage Percentage of tiles rejected because the associated prim had no contributing area.
PreZTilesDetailCulledCount Items Count of tiles rejected because the associated primitive had no contributing area.
PreZTilesDetailSurvivingCount Items Count of tiles surviving because the associated primitive had contributing area.
HiZQuadsCulled Percentage Percentage of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsCulledCount Items Count of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsAcceptedCount Items Count of quads that did continue on in the pipeline after HiZ.
PreZQuadsCulled Percentage Percentage of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsCulledCount Items Count of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsSurvivingCount Items Count of quads surviving detailZ and earlyZ tests.
PostZQuads Percentage Percentage of quads for which the pixel shader will run and may be postZ tested.
PostZQuadCount Items Count of quads for which the pixel shader will run and may be postZ tested.
PreZSamplesPassing Items Number of samples tested for Z before shading and passed.
PreZSamplesFailingS Items Number of samples tested for Z before shading and failed stencil test.
PreZSamplesFailingZ Items Number of samples tested for Z before shading and failed Z test.
PostZSamplesPassing Items Number of samples tested for Z after shading and passed.
PostZSamplesFailingS Items Number of samples tested for Z after shading and failed stencil test.
PostZSamplesFailingZ Items Number of samples tested for Z after shading and failed Z test.
ZUnitStalled Percentage The percentage of GPUTime the depth buffer spends waiting for the color buffer to be ready to accept data. High figures here indicate a bottleneck in color buffer operations.
ZUnitStalledCycles Cycles Number of GPU cycles the depth buffer spends waiting for the color buffer to be ready to accept data. Larger numbers indicate a bottleneck in color buffer operations.
DBMemRead Bytes Number of bytes read from the depth buffer.
DBMemWritten Bytes Number of bytes written to the depth buffer.
ColorBuffer Group
Counter Name Usage Brief Description
CBMemRead Bytes Number of bytes read from the color buffer.
CBColorAndMaskRead Bytes Total number of bytes read from the color and mask buffers.
CBMemWritten Bytes Number of bytes written to the color buffer.
CBColorAndMaskWritten Bytes Total number of bytes written to the color and mask buffers.
CBSlowPixelPct Percentage Percentage of pixels written to the color buffer using a half-rate or quarter-rate format.
CBSlowPixelCount Items Number of pixels written to the color buffer using a half-rate or quarter-rate format.
MemoryCache Group
Counter Name Usage Brief Description
L0CacheHit Percentage The percentage of read requests that hit the data in the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L0CacheRequestCount Items The number of read requests made to the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
L0CacheHitCount Items The number of read requests which result in a cache hit from the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
L0CacheMissCount Items The number of read requests which result in a cache miss from the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
ScalarCacheHit Percentage The percentage of read requests made from executing shader code that hit the data in the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size. Value range: 0% (no hit) to 100% (optimal).
ScalarCacheRequestCount Items The number of read requests made from executing shader code to the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
ScalarCacheHitCount Items The number of read requests made from executing shader code which result in a cache hit from the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
ScalarCacheMissCount Items The number of read requests made from executing shader code which result in a cache miss from the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
InstCacheHit Percentage The percentage of read requests made that hit the data in the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size. Value range: 0% (no hit) to 100% (optimal).
InstCacheRequestCount Items The number of read requests made to the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
InstCacheHitCount Items The number of read requests which result in a cache hit from the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
InstCacheMissCount Items The number of read requests which result in a cache miss from the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
L1CacheHit Percentage The percentage of read or write requests that hit the data in the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L1CacheRequestCount Items The number of read or write requests made to the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L1CacheHitCount Items The number of read or write requests which result in a cache hit from the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L1CacheMissCount Items The number of read or write requests which result in a cache miss from the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L2CacheHit Percentage The percentage of read or write requests that hit the data in the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L2CacheMiss Percentage The percentage of read or write requests that miss the data in the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size. Value range: 0% (optimal) to 100% (all miss).
L2CacheRequestCount Items The number of read or write requests made to the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L2CacheHitCount Items The number of read or write requests which result in a cache hit from the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L2CacheMissCount Items The number of read or write requests which result in a cache miss from the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L0TagConflictReadStalledCycles Items The number of cycles read operations from the L0 cache are stalled due to tag conflicts.
L0TagConflictWriteStalledCycles Items The number of cycles write operations to the L0 cache are stalled due to tag conflicts.
L0TagConflictAtomicStalledCycles Items The number of cycles atomic operations on the L0 cache are stalled due to tag conflicts.
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Bytes The total bytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Bytes The total bytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalledCycles). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
MemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled.
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).
WriteUnitStalledCycles Cycles Number of GPU cycles the Write unit is stalled.
LocalVidMemBytes Bytes Number of bytes read from or written to local video memory
PcieBytes Bytes Number of bytes sent and received over the PCIe bus
RayTracing Group
Counter Name Usage Brief Description
RayTriTests Items The number of ray triangle intersection tests.
RayBoxTests Items The number of ray box intersection tests.
TotalRayTests Items Total number of ray intersection tests, includes both box and triangle intersections.
RayTestsPerWave Items The number of ray intersection tests per wave.

RDNA Counters

Timing Group
Counter Name Usage Brief Description
GPUTime Nanoseconds Time this API command took to execute on the GPU in nanoseconds from the time the previous command reached the bottom of the pipeline (BOP) to the time this command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionDuration Nanoseconds GPU command execution duration in nanoseconds, from the time the command enters the top of the pipeline (TOP) to the time the command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionStart Nanoseconds GPU command execution start time in nanoseconds. This is the time the command enters the top of the pipeline (TOP).
ExecutionEnd Nanoseconds GPU command execution end time in nanoseconds. This is the time the command reaches the bottom of the pipeline (BOP).
GPUBusy Percentage The percentage of time the GPU command processor was busy.
GPUBusyCycles Cycles Number of GPU cycles that the GPU command processor was busy.
TessellatorBusy Percentage The percentage of time the tessellation engine is busy.
TessellatorBusyCycles Cycles Number of GPU cycles that the tessellation engine is busy.
VsGsBusy Percentage The percentage of time the ShaderUnit has VS or GS work to do in a VS-[GS-]PS pipeline.
VsGsBusyCycles Cycles Number of GPU cycles that the ShaderUnit has VS or GS work to do in a VS-[GS-]PS pipeline.
VsGsTime Nanoseconds Time VS or GS are busy in nanoseconds in a VS-[GS-]PS pipeline.
PreTessellationBusy Percentage The percentage of time the ShaderUnit has VS and HS work to do in a pipeline that uses tessellation.
PreTessellationBusyCycles Cycles Number of GPU cycles that the ShaderUnit has VS and HS work to do in a pipeline that uses tessellation.
PreTessellationTime Nanoseconds Time VS and HS are busy in nanoseconds in a pipeline that uses tessellation.
PostTessellationBusy Percentage The percentage of time the ShaderUnit has DS or GS work to do in a pipeline that uses tessellation.
PostTessellationBusyCycles Cycles Number of GPU cycles that the ShaderUnit has DS or GS work to do in a pipeline that uses tessellation.
PostTessellationTime Nanoseconds Time DS or GS are busy in nanoseconds in a pipeline that uses tessellation.
PSBusy Percentage The percentage of time the ShaderUnit has pixel shader work to do.
PSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has pixel shader work to do.
PSTime Nanoseconds Time pixel shaders are busy in nanoseconds.
CSBusy Percentage The percentage of time the ShaderUnit has compute shader work to do.
CSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has compute shader work to do.
CSTime Nanoseconds Time compute shaders are busy in nanoseconds.
PrimitiveAssemblyBusy Percentage The percentage of GPUTime that primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
PrimitiveAssemblyBusyCycles Cycles Number of GPU cycles the primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
TexUnitBusy Percentage The percentage of GPUTime the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
TexUnitBusyCycles Cycles Number of GPU cycles the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
DepthStencilTestBusy Percentage Percentage of time GPU spent performing depth and stencil tests relative to GPUBusy.
DepthStencilTestBusyCycles Cycles Number of GPU cycles spent performing depth and stencil tests.
VertexGeometry Group
Counter Name Usage Brief Description
VsGsVerticesIn Items The number of unique vertices processed by the VS and GS.
VsGsPrimsIn Items The number of primitives passed into the VS and GS.
GSVerticesOut Items The number of vertices output by the GS.
VsGsVALUInstCount Items Average number of vector ALU instructions executed for the VS and GS in a VS-[GS-]PS pipeline. Affected by flow control.
VsGsSALUInstCount Items Average number of scalar ALU instructions executed for the VS and GS. Affected by flow control.
VsGsVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed for the VS and GS.
VsGsVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are being processed for the VS and GS.
VsGsSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed for the VS and GS.
VsGsSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed for the VS and GS.
PreTessellation Group
Counter Name Usage Brief Description
PreTessVerticesIn Items The number of vertices processed by the VS and HS when using tessellation.
PreTessVALUInstCount Items Average number of vector ALU instructions executed for the VS and HS in a pipeline that uses tessellation. Affected by flow control.
PreTessSALUInstCount Items Average number of scalar ALU instructions executed for the VS and HS in a pipeline that uses tessellation. Affected by flow control.
PreTessVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed for the VS and HS in a pipeline that uses tessellation.
PreTessVALUBusyCycles Cycles Number of GPU cycles vector where ALU instructions are being processed for the VS and HS in a pipeline that uses tessellation.
PreTessSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed for the VS and HS in a pipeline that uses tessellation.
PreTessSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed for the VS and HS in a pipeline that uses tessellation.
PostTessellation Group
Counter Name Usage Brief Description
PostTessPrimsOut Items The number of primitives output by the DS and GS when using tessellation.
PostTessVALUInstCount Items Average number of vector ALU instructions executed for the DS and GS in a pipeline that uses tessellation. Affected by flow control.
PostTessSALUInstCount Items Average number of scalar ALU instructions executed for the DS and GS in a pipeline that uses tessellation. Affected by flow control.
PostTessVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed for the DS and GS in a pipeline that uses tessellation.
PostTessVALUBusyCycles Cycles Number of GPU cycles vector where ALU instructions are being processed for the DS and GS in a pipeline that uses tessellation.
PostTessSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed for the DS and GS in a pipeline that uses tessellation.
PostTessSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed for the DS and GS in a pipeline that uses tessellation.
PrimitiveAssembly Group
Counter Name Usage Brief Description
PrimitivesIn Items The number of primitives received by the hardware. This includes primitives generated by tessellation.
CulledPrims Items The number of culled primitives. Typical reasons include scissor, the primitive having zero area, and back or front face culling.
ClippedPrims Items The number of primitives that required one or more clipping operations due to intersecting the view volume or user clip planes.
PAStalledOnRasterizer Percentage Percentage of GPUTime that primitive assembly waits for rasterization to be ready to accept data. This roughly indicates for what percentage of time the pipeline is bottlenecked by pixel operations.
PAStalledOnRasterizerCycles Cycles Number of GPU cycles the primitive assembly waits for rasterization to be ready to accept data. Indicates the number of GPU cycles the pipeline is bottlenecked by pixel operations.
PixelShader Group
Counter Name Usage Brief Description
PSPixelsOut Items Pixels exported from shader to color buffers. Does not include killed or alpha tested pixels; if there are multiple render targets, each render target receives one export, so this will be 2 for 1 pixel written to two RTs.
PSExportStalls Percentage Pixel shader output stalls. Percentage of GPUBusy. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
PSExportStallsCycles Cycles Number of GPU cycles the pixel shader output stalls. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
PSVALUInstCount Items Average number of vector ALU instructions executed in the PS. Affected by flow control.
PSSALUInstCount Items Average number of scalar ALU instructions executed in the PS. Affected by flow control.
PSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed by the PS.
PSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are being processed by the PS.
PSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed by the PS.
PSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed by the PS.
ComputeShader Group
Counter Name Usage Brief Description
CSThreadGroups Items Total number of thread groups.
CSWavefronts Items The total number of wavefronts used for the CS.
CSThreads Items The number of CS threads processed by the hardware.
CSThreadGroupSize Items The number of CS threads within each thread group.
CSVALUInsts Items The average number of vector ALU instructions executed per work-item (affected by flow control).
CSVALUUtilization Percentage The percentage of active vector ALU threads in a wave. A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of the wave size. Value range: 0% (bad), 100% (ideal - no thread divergence).
CSSALUInsts Items The average number of scalar ALU instructions executed per work-item (affected by flow control).
CSVFetchInsts Items The average number of vector fetch instructions from the video memory executed per work-item (affected by flow control).
CSSFetchInsts Items The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
CSVWriteInsts Items The average number of vector write instructions to the video memory executed per work-item (affected by flow control).
CSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
CSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are processed.
CSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
CSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are processed.
CSMemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
CSMemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
CSMemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
CSMemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled. Try reducing the number or size of fetches and writes if possible.
CSWriteUnitStalled Percentage The percentage of GPUTime the write unit is stalled.
CSWriteUnitStalledCycles Cycles Number of GPU cycles the write unit is stalled.
CSGDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
CSLDSInsts Items The average number of LDS read/write instructions executed per work-item (affected by flow control).
CSALUStalledByLDS Percentage The percentage of GPUTime ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible. Value range: 0% (optimal) to 100% (bad).
CSALUStalledByLDSCycles Cycles Number of GPU cycles the ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible.
CSLDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
CSLDSBankConflictCycles Cycles Number of GPU cycles the LDS is stalled by bank conflicts. Value range: 0 (optimal) to GPUBusyCycles (bad).
TextureUnit Group
Counter Name Usage Brief Description
TexTriFilteringPct Percentage Percentage of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
TexTriFilteringCount Items Count of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
NoTexTriFilteringCount Items Count of pixels that did not receive trilinear filtering.
TexVolFilteringPct Percentage Percentage of pixels that received volume filtering.
TexVolFilteringCount Items Count of pixels that received volume filtering.
NoTexVolFilteringCount Items Count of pixels that did not receive volume filtering.
TexAveAnisotropy Items The average degree of anisotropy applied. A number between 1 and 16. The anisotropic filtering algorithm only applies samples where they are required (e.g. there will be no extra anisotropic samples if the view vector is perpendicular to the surface) so this can be much lower than the requested anisotropy.
DepthAndStencil Group
Counter Name Usage Brief Description
HiZTilesAccepted Percentage Percentage of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesAcceptedCount Items Count of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesRejectedCount Items Count of tiles not accepted by HiZ.
PreZTilesDetailCulled Percentage Percentage of tiles rejected because the associated prim had no contributing area.
PreZTilesDetailCulledCount Items Count of tiles rejected because the associated primitive had no contributing area.
PreZTilesDetailSurvivingCount Items Count of tiles surviving because the associated primitive had contributing area.
HiZQuadsCulled Percentage Percentage of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsCulledCount Items Count of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsAcceptedCount Items Count of quads that did continue on in the pipeline after HiZ.
PreZQuadsCulled Percentage Percentage of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsCulledCount Items Count of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsSurvivingCount Items Count of quads surviving detailZ and earlyZ tests.
PostZQuads Percentage Percentage of quads for which the pixel shader will run and may be postZ tested.
PostZQuadCount Items Count of quads for which the pixel shader will run and may be postZ tested.
PreZSamplesPassing Items Number of samples tested for Z before shading and passed.
PreZSamplesFailingS Items Number of samples tested for Z before shading and failed stencil test.
PreZSamplesFailingZ Items Number of samples tested for Z before shading and failed Z test.
PostZSamplesPassing Items Number of samples tested for Z after shading and passed.
PostZSamplesFailingS Items Number of samples tested for Z after shading and failed stencil test.
PostZSamplesFailingZ Items Number of samples tested for Z after shading and failed Z test.
ZUnitStalled Percentage The percentage of GPUTime the depth buffer spends waiting for the color buffer to be ready to accept data. High figures here indicate a bottleneck in color buffer operations.
ZUnitStalledCycles Cycles Number of GPU cycles the depth buffer spends waiting for the color buffer to be ready to accept data. Larger numbers indicate a bottleneck in color buffer operations.
DBMemRead Bytes Number of bytes read from the depth buffer.
DBMemWritten Bytes Number of bytes written to the depth buffer.
ColorBuffer Group
Counter Name Usage Brief Description
CBMemRead Bytes Number of bytes read from the color buffer.
CBColorAndMaskRead Bytes Total number of bytes read from the color and mask buffers.
CBMemWritten Bytes Number of bytes written to the color buffer.
CBColorAndMaskWritten Bytes Total number of bytes written to the color and mask buffers.
CBSlowPixelPct Percentage Percentage of pixels written to the color buffer using a half-rate or quarter-rate format.
CBSlowPixelCount Items Number of pixels written to the color buffer using a half-rate or quarter-rate format.
MemoryCache Group
Counter Name Usage Brief Description
L0CacheHit Percentage The percentage of read requests that hit the data in the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L0CacheRequestCount Items The number of read requests made to the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
L0CacheHitCount Items The number of read requests which result in a cache hit from the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
L0CacheMissCount Items The number of read requests which result in a cache miss from the L0 cache. The L0 cache contains vector data, which is data that may vary in each thread across the wavefront. Each request is 128 bytes in size.
ScalarCacheHit Percentage The percentage of read requests made from executing shader code that hit the data in the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size. Value range: 0% (no hit) to 100% (optimal).
ScalarCacheRequestCount Items The number of read requests made from executing shader code to the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
ScalarCacheHitCount Items The number of read requests made from executing shader code which result in a cache hit from the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
ScalarCacheMissCount Items The number of read requests made from executing shader code which result in a cache miss from the Scalar cache. The Scalar cache contains data that does not vary in each thread across the wavefront. Each request is 64 bytes in size.
InstCacheHit Percentage The percentage of read requests made that hit the data in the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size. Value range: 0% (no hit) to 100% (optimal).
InstCacheRequestCount Items The number of read requests made to the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
InstCacheHitCount Items The number of read requests which result in a cache hit from the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
InstCacheMissCount Items The number of read requests which result in a cache miss from the Instruction cache. The Instruction cache supplies shader code to an executing shader. Each request is 64 bytes in size.
L1CacheHit Percentage The percentage of read or write requests that hit the data in the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L1CacheRequestCount Items The number of read or write requests made to the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L1CacheHitCount Items The number of read or write requests which result in a cache hit from the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L1CacheMissCount Items The number of read or write requests which result in a cache miss from the L1 cache. The L1 cache is shared across all WGPs in a single shader engine. Each request is 128 bytes in size.
L2CacheHit Percentage The percentage of read or write requests that hit the data in the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size. Value range: 0% (no hit) to 100% (optimal).
L2CacheMiss Percentage The percentage of read or write requests that miss the data in the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size. Value range: 0% (optimal) to 100% (all miss).
L2CacheRequestCount Items The number of read or write requests made to the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L2CacheHitCount Items The number of read or write requests which result in a cache hit from the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L2CacheMissCount Items The number of read or write requests which result in a cache miss from the L2 cache. The L2 cache is shared by many blocks across the GPU, including the Command Processor, Geometry Engine, all WGPs, all Render Backends, and others. Each request is 128 bytes in size.
L0TagConflictReadStalledCycles Items The number of cycles read operations from the L0 cache are stalled due to tag conflicts.
L0TagConflictWriteStalledCycles Items The number of cycles write operations to the L0 cache are stalled due to tag conflicts.
L0TagConflictAtomicStalledCycles Items The number of cycles atomic operations on the L0 cache are stalled due to tag conflicts.
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Bytes The total bytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Bytes The total bytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalledCycles). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
MemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled.
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).
WriteUnitStalledCycles Cycles Number of GPU cycles the Write unit is stalled.
LocalVidMemBytes Bytes Number of bytes read from or written to local video memory
PcieBytes Bytes Number of bytes sent and received over the PCIe bus

Vega Counters

Timing Group
Counter Name Usage Brief Description
GPUTime Nanoseconds Time this API command took to execute on the GPU in nanoseconds from the time the previous command reached the bottom of the pipeline (BOP) to the time this command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionDuration Nanoseconds GPU command execution duration in nanoseconds, from the time the command enters the top of the pipeline (TOP) to the time the command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionStart Nanoseconds GPU command execution start time in nanoseconds. This is the time the command enters the top of the pipeline (TOP).
ExecutionEnd Nanoseconds GPU command execution end time in nanoseconds. This is the time the command reaches the bottom of the pipeline (BOP).
GPUBusy Percentage The percentage of time the GPU command processor was busy.
GPUBusyCycles Cycles Number of GPU cycles that the GPU command processor was busy.
TessellatorBusy Percentage The percentage of time the tessellation engine is busy.
TessellatorBusyCycles Cycles Number of GPU cycles that the tessellation engine is busy.
VsGsBusy Percentage The percentage of time the ShaderUnit has VS or GS work to do in a VS-[GS-]PS pipeline.
VsGsBusyCycles Cycles Number of GPU cycles that the ShaderUnit has VS or GS work to do in a VS-[GS-]PS pipeline.
VsGsTime Nanoseconds Time VS or GS are busy in nanoseconds in a VS-[GS-]PS pipeline.
PreTessellationBusy Percentage The percentage of time the ShaderUnit has VS and HS work to do in a pipeline that uses tessellation.
PreTessellationBusyCycles Cycles Number of GPU cycles that the ShaderUnit has VS and HS work to do in a pipeline that uses tessellation.
PreTessellationTime Nanoseconds Time VS and HS are busy in nanoseconds in a pipeline that uses tessellation.
PostTessellationBusy Percentage The percentage of time the ShaderUnit has DS or GS work to do in a pipeline that uses tessellation.
PostTessellationBusyCycles Cycles Number of GPU cycles that the ShaderUnit has DS or GS work to do in a pipeline that uses tessellation.
PostTessellationTime Nanoseconds Time DS or GS are busy in nanoseconds in a pipeline that uses tessellation.
PSBusy Percentage The percentage of time the ShaderUnit has pixel shader work to do.
PSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has pixel shader work to do.
PSTime Nanoseconds Time pixel shaders are busy in nanoseconds.
CSBusy Percentage The percentage of time the ShaderUnit has compute shader work to do.
CSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has compute shader work to do.
CSTime Nanoseconds Time compute shaders are busy in nanoseconds.
PrimitiveAssemblyBusy Percentage The percentage of GPUTime that primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
PrimitiveAssemblyBusyCycles Cycles Number of GPU cycles the primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
TexUnitBusy Percentage The percentage of GPUTime the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
TexUnitBusyCycles Cycles Number of GPU cycles the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
DepthStencilTestBusy Percentage Percentage of time GPU spent performing depth and stencil tests relative to GPUBusy.
DepthStencilTestBusyCycles Cycles Number of GPU cycles spent performing depth and stencil tests.
VertexGeometry Group
Counter Name Usage Brief Description
VsGsVerticesIn Items The number of unique vertices processed by the VS and GS.
VsGsPrimsIn Items The number of primitives passed into the VS and GS.
GSVerticesOut Items The number of vertices output by the GS.
VsGsVALUInstCount Items Average number of vector ALU instructions executed in the VS and GS in a VS-[GS-]PS pipeline. Affected by flow control.
VsGsSALUInstCount Items Average number of scalar ALU instructions executed in the VS and GS in a VS-[GS-]PS pipeline. Affected by flow control.
VsGsVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed by the VS and GS in a VS-[GS-]PS pipeline.
VsGsVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are being processed by the VS and GS in a VS-[GS-]PS pipeline.
VsGsSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed by the VS and GS in a VS-[GS-]PS pipeline.
VsGsSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed by the VS and GS in a VS-[GS-]PS pipeline.
PreTessellation Group
Counter Name Usage Brief Description
PreTessVerticesIn Items The number of vertices processed by the VS and HS when using tessellation.
PreTessVALUInstCount Items Average number of vector ALU instructions executed for the VS and HS in a pipeline that uses tessellation. Affected by flow control.
PreTessSALUInstCount Items Average number of scalar ALU instructions executed for the VS and HS in a pipeline that uses tessellation. Affected by flow control.
PreTessVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed for the VS and HS in a pipeline that uses tessellation.
PreTessVALUBusyCycles Cycles Number of GPU cycles vector where ALU instructions are being processed for the VS and HS in a pipeline that uses tessellation.
PreTessSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed for the VS and HS in a pipeline that uses tessellation.
PreTessSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed for the VS and HS in a pipeline that uses tessellation.
PostTessellation Group
Counter Name Usage Brief Description
PostTessPrimsOut Items The number of primitives output by the DS and GS when using tessellation.
PostTessVALUInstCount Items Average number of vector ALU instructions executed for the DS and GS in a pipeline that uses tessellation. Affected by flow control.
PostTessSALUInstCount Items Average number of scalar ALU instructions executed for the DS and GS in a pipeline that uses tessellation. Affected by flow control.
PostTessVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed for the DS and GS in a pipeline that uses tessellation.
PostTessVALUBusyCycles Cycles Number of GPU cycles vector where ALU instructions are being processed for the DS and GS in a pipeline that uses tessellation.
PostTessSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed for the DS and GS in a pipeline that uses tessellation.
PostTessSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed for the DS and GS in a pipeline that uses tessellation.
PrimitiveAssembly Group
Counter Name Usage Brief Description
PrimitivesIn Items The number of primitives received by the hardware. This includes primitives generated by tessellation.
CulledPrims Items The number of culled primitives. Typical reasons include scissor, the primitive having zero area, and back or front face culling.
ClippedPrims Items The number of primitives that required one or more clipping operations due to intersecting the view volume or user clip planes.
PAStalledOnRasterizer Percentage Percentage of GPUTime that primitive assembly waits for rasterization to be ready to accept data. This roughly indicates for what percentage of time the pipeline is bottlenecked by pixel operations.
PAStalledOnRasterizerCycles Cycles Number of GPU cycles the primitive assembly waits for rasterization to be ready to accept data. Indicates the number of GPU cycles the pipeline is bottlenecked by pixel operations.
PixelShader Group
Counter Name Usage Brief Description
PSPixelsOut Items Pixels exported from shader to color buffers. Does not include killed or alpha tested pixels; if there are multiple render targets, each render target receives one export, so this will be 2 for 1 pixel written to two RTs.
PSExportStalls Percentage Pixel shader output stalls. Percentage of GPUBusy. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
PSExportStallsCycles Cycles Number of GPU cycles the pixel shader output stalls. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
PSVALUInstCount Items Average number of vector ALU instructions executed in the PS. Affected by flow control.
PSSALUInstCount Items Average number of scalar ALU instructions executed in the PS. Affected by flow control.
PSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed by the PS.
PSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are being processed by the PS.
PSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed by the PS.
PSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed by the PS.
ComputeShader Group
Counter Name Usage Brief Description
CSThreadGroups Items Total number of thread groups.
CSWavefronts Items The total number of wavefronts used for the CS.
CSThreads Items The number of CS threads processed by the hardware.
CSThreadGroupSize Items The number of CS threads within each thread group.
CSVALUInsts Items The average number of vector ALU instructions executed per work-item (affected by flow control).
CSVALUUtilization Percentage The percentage of active vector ALU threads in a wave. A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of 64. Value range: 0% (bad), 100% (ideal - no thread divergence).
CSSALUInsts Items The average number of scalar ALU instructions executed per work-item (affected by flow control).
CSVFetchInsts Items The average number of vector fetch instructions from the video memory executed per work-item (affected by flow control).
CSSFetchInsts Items The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
CSVWriteInsts Items The average number of vector write instructions to the video memory executed per work-item (affected by flow control).
CSFlatVMemInsts Items The average number of FLAT instructions that read from or write to the video memory executed per work item (affected by flow control). Includes FLAT instructions that read from or write to scratch.
CSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
CSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are processed.
CSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
CSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are processed.
CSMemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
CSMemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
CSMemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
CSMemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled. Try reducing the number or size of fetches and writes if possible.
CSWriteUnitStalled Percentage The percentage of GPUTime the write unit is stalled.
CSWriteUnitStalledCycles Cycles Number of GPU cycles the write unit is stalled.
CSGDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
CSLDSInsts Items The average number of LDS read/write instructions executed per work-item (affected by flow control).
CSFlatLDSInsts Items The average number of FLAT instructions that read from or write to LDS executed per work item (affected by flow control).
CSALUStalledByLDS Percentage The percentage of GPUTime ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible. Value range: 0% (optimal) to 100% (bad).
CSALUStalledByLDSCycles Cycles Number of GPU cycles the ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible.
CSLDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
CSLDSBankConflictCycles Cycles Number of GPU cycles the LDS is stalled by bank conflicts. Value range: 0 (optimal) to GPUBusyCycles (bad).
TextureUnit Group
Counter Name Usage Brief Description
TexTriFilteringPct Percentage Percentage of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
TexTriFilteringCount Items Count of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
NoTexTriFilteringCount Items Count of pixels that did not receive trilinear filtering.
TexVolFilteringPct Percentage Percentage of pixels that received volume filtering.
TexVolFilteringCount Items Count of pixels that received volume filtering.
NoTexVolFilteringCount Items Count of pixels that did not receive volume filtering.
TexAveAnisotropy Items The average degree of anisotropy applied. A number between 1 and 16. The anisotropic filtering algorithm only applies samples where they are required (e.g. there will be no extra anisotropic samples if the view vector is perpendicular to the surface) so this can be much lower than the requested anisotropy.
DepthAndStencil Group
Counter Name Usage Brief Description
HiZTilesAccepted Percentage Percentage of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesAcceptedCount Items Count of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesRejectedCount Items Count of tiles not accepted by HiZ.
PreZTilesDetailCulled Percentage Percentage of tiles rejected because the associated prim had no contributing area.
PreZTilesDetailCulledCount Items Count of tiles rejected because the associated primitive had no contributing area.
PreZTilesDetailSurvivingCount Items Count of tiles surviving because the associated primitive had contributing area.
HiZQuadsCulled Percentage Percentage of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsCulledCount Items Count of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsAcceptedCount Items Count of quads that did continue on in the pipeline after HiZ.
PreZQuadsCulled Percentage Percentage of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsCulledCount Items Count of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsSurvivingCount Items Count of quads surviving detailZ and earlyZ tests.
PostZQuads Percentage Percentage of quads for which the pixel shader will run and may be postZ tested.
PostZQuadCount Items Count of quads for which the pixel shader will run and may be postZ tested.
PreZSamplesPassing Items Number of samples tested for Z before shading and passed.
PreZSamplesFailingS Items Number of samples tested for Z before shading and failed stencil test.
PreZSamplesFailingZ Items Number of samples tested for Z before shading and failed Z test.
PostZSamplesPassing Items Number of samples tested for Z after shading and passed.
PostZSamplesFailingS Items Number of samples tested for Z after shading and failed stencil test.
PostZSamplesFailingZ Items Number of samples tested for Z after shading and failed Z test.
ZUnitStalled Percentage The percentage of GPUTime the depth buffer spends waiting for the color buffer to be ready to accept data. High figures here indicate a bottleneck in color buffer operations.
ZUnitStalledCycles Cycles Number of GPU cycles the depth buffer spends waiting for the color buffer to be ready to accept data. Larger numbers indicate a bottleneck in color buffer operations.
DBMemRead Bytes Number of bytes read from the depth buffer.
DBMemWritten Bytes Number of bytes written to the depth buffer.
ColorBuffer Group
Counter Name Usage Brief Description
CBMemRead Bytes Number of bytes read from the color buffer.
CBColorAndMaskRead Bytes Total number of bytes read from the color and mask buffers.
CBMemWritten Bytes Number of bytes written to the color buffer.
CBColorAndMaskWritten Bytes Total number of bytes written to the color and mask buffers.
CBSlowPixelPct Percentage Percentage of pixels written to the color buffer using a half-rate or quarter-rate format.
CBSlowPixelCount Items Number of pixels written to the color buffer using a half-rate or quarter-rate format.
MemoryCache Group
Counter Name Usage Brief Description
L0TagConflictReadStalledCycles Items The number of cycles read operations from the L0 cache are stalled due to tag conflicts.
L0TagConflictWriteStalledCycles Items The number of cycles write operations to the L0 cache are stalled due to tag conflicts.
L0TagConflictAtomicStalledCycles Items The number of cycles atomic operations on the L0 cache are stalled due to tag conflicts.
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Bytes The total bytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Bytes The total bytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
L1CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L1 cache. Value range: 0% (no hit) to 100% (optimal).
L1CacheHitCount Items Count of fetch, write, atomic, and other instructions that hit the data in L1 cache.
L1CacheMissCount Items Count of fetch, write, atomic, and other instructions that miss the data in L1 cache.
L2CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the L2 cache. Value range: 0% (no hit) to 100% (optimal).
L2CacheMiss Percentage The percentage of fetch, write, atomic, and other instructions that miss the L2 cache. Value range: 0% (optimal) to 100% (all miss).
L2CacheHitCount Items Count of fetch, write, atomic, and other instructions that hit the L2 cache.
L2CacheMissCount Items Count of fetch, write, atomic, and other instructions that miss the L2 cache.
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalledCycles). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
MemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled.
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).
WriteUnitStalledCycles Cycles Number of GPU cycles the Write unit is stalled.
LocalVidMemBytes Bytes Number of bytes read from or written to local video memory
PcieBytes Bytes Number of bytes sent and received over the PCIe bus

Graphics IP v8 Counters

Timing Group
Counter Name Usage Brief Description
GPUTime Nanoseconds Time this API command took to execute on the GPU in nanoseconds from the time the previous command reached the bottom of the pipeline (BOP) to the time this command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionDuration Nanoseconds GPU command execution duration in nanoseconds, from the time the command enters the top of the pipeline (TOP) to the time the command reaches the bottom of the pipeline (BOP). Does not include time that draw calls are processed in parallel.
ExecutionStart Nanoseconds GPU command execution start time in nanoseconds. This is the time the command enters the top of the pipeline (TOP).
ExecutionEnd Nanoseconds GPU command execution end time in nanoseconds. This is the time the command reaches the bottom of the pipeline (BOP).
GPUBusy Percentage The percentage of time GPU was busy.
GPUBusyCycles Cycles Number of GPU cycles that the GPU was busy.
TessellatorBusy Percentage The percentage of time the tessellation engine is busy.
TessellatorBusyCycles Cycles Number of GPU cycles that the tessellation engine is busy.
VSBusy Percentage The percentage of time the ShaderUnit has vertex shader work to do.
VSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has vertex shader work to do.
VSTime Nanoseconds Time vertex shaders are busy in nanoseconds.
HSBusy Percentage The percentage of time the ShaderUnit has hull shader work to do.
HSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has hull shader work to do.
HSTime Nanoseconds Time hull shaders are busy in nanoseconds.
DSBusy Percentage The percentage of time the ShaderUnit has domain shader work to do.
DSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has domain shader work to do.
DSTime Nanoseconds Time domain shaders are busy in nanoseconds.
GSBusy Percentage The percentage of time the ShaderUnit has geometry shader work to do.
GSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has geometry shader work to do.
GSTime Nanoseconds Time geometry shaders are busy in nanoseconds.
PSBusy Percentage The percentage of time the ShaderUnit has pixel shader work to do.
PSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has pixel shader work to do.
PSTime Nanoseconds Time pixel shaders are busy in nanoseconds.
CSBusy Percentage The percentage of time the ShaderUnit has compute shader work to do.
CSBusyCycles Cycles Number of GPU cycles that the ShaderUnit has compute shader work to do.
CSTime Nanoseconds Time compute shaders are busy in nanoseconds.
PrimitiveAssemblyBusy Percentage The percentage of GPUTime that primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
PrimitiveAssemblyBusyCycles Cycles Number of GPU cycles the primitive assembly (clipping and culling) is busy. High values may be caused by having many small primitives; mid to low values may indicate pixel shader or output buffer bottleneck.
TexUnitBusy Percentage The percentage of GPUTime the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
TexUnitBusyCycles Cycles Number of GPU cycles the texture unit is active. This is measured with all extra fetches and any cache or memory effects taken into account.
DepthStencilTestBusy Percentage Percentage of time GPU spent performing depth and stencil tests relative to GPUBusy.
DepthStencilTestBusyCycles Cycles Number of GPU cycles spent performing depth and stencil tests.
VertexShader Group
Counter Name Usage Brief Description
VSVerticesIn Items The number of vertices processed by the VS.
VSVALUInstCount Items Average number of vector ALU instructions executed in the VS. Affected by flow control.
VSSALUInstCount Items Average number of scalar ALU instructions executed in the VS. Affected by flow control.
VSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed by the VS.
VSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are being processed by the VS.
VSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed by the VS.
VSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed by the VS.
HullShader Group
Counter Name Usage Brief Description
HSPatches Items The number of patches processed by the HS.
HSVALUInstCount Items Average number of vector ALU instructions executed in the HS. Affected by flow control.
HSSALUInstCount Items Average number of scalar ALU instructions executed in the HS. Affected by flow control.
HSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed by the HS.
HSVALUBusyCycles Cycles Number of GPU cycles vector where ALU instructions are being processed by the HS.
HSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed by the HS.
HSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed by the HS.
DomainShader Group
Counter Name Usage Brief Description
DSVerticesIn Items The number of vertices processed by the DS.
DSVALUInstCount Items Average number of vector ALU instructions executed in the DS. Affected by flow control.
DSSALUInstCount Items Average number of scalar ALU instructions executed in the DS. Affected by flow control.
DSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed by the DS.
DSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are being processed by the DS.
DSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed by the DS.
DSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed by the DS.
GeometryShader Group
Counter Name Usage Brief Description
GSPrimsIn Items The number of primitives passed into the GS.
GSVerticesOut Items The number of vertices output by the GS.
GSVALUInstCount Items Average number of vector ALU instructions executed in the GS. Affected by flow control.
GSSALUInstCount Items Average number of scalar ALU instructions executed in the GS. Affected by flow control.
GSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed by the GS.
GSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are being processed by the GS.
GSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed by the GS.
GSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed by the GS.
PrimitiveAssembly Group
Counter Name Usage Brief Description
PrimitivesIn Items The number of primitives received by the hardware. This includes primitives generated by tessellation.
CulledPrims Items The number of culled primitives. Typical reasons include scissor, the primitive having zero area, and back or front face culling.
ClippedPrims Items The number of primitives that required one or more clipping operations due to intersecting the view volume or user clip planes.
PAStalledOnRasterizer Percentage Percentage of GPUTime that primitive assembly waits for rasterization to be ready to accept data. This roughly indicates for what percentage of time the pipeline is bottlenecked by pixel operations.
PAStalledOnRasterizerCycles Cycles Number of GPU cycles the primitive assembly waits for rasterization to be ready to accept data. Indicates the number of GPU cycles the pipeline is bottlenecked by pixel operations.
PixelShader Group
Counter Name Usage Brief Description
PSPixelsOut Items Pixels exported from shader to color buffers. Does not include killed or alpha tested pixels; if there are multiple render targets, each render target receives one export, so this will be 2 for 1 pixel written to two RTs.
PSExportStalls Percentage Pixel shader output stalls. Percentage of GPUBusy. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
PSExportStallsCycles Cycles Number of GPU cycles the pixel shader output stalls. Should be zero for PS or further upstream limited cases; if not zero, indicates a bottleneck in late Z testing or in the color buffer.
PSVALUInstCount Items Average number of vector ALU instructions executed in the PS. Affected by flow control.
PSSALUInstCount Items Average number of scalar ALU instructions executed in the PS. Affected by flow control.
PSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are being processed by the PS.
PSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are being processed by the PS.
PSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are being processed by the PS.
PSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are being processed by the PS.
ComputeShader Group
Counter Name Usage Brief Description
CSThreadGroups Items Total number of thread groups.
CSWavefronts Items The total number of wavefronts used for the CS.
CSThreads Items The number of CS threads processed by the hardware.
CSThreadGroupSize Items The number of CS threads within each thread group.
CSVALUInsts Items The average number of vector ALU instructions executed per work-item (affected by flow control).
CSVALUUtilization Percentage The percentage of active vector ALU threads in a wave. A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of 64. Value range: 0% (bad), 100% (ideal - no thread divergence).
CSSALUInsts Items The average number of scalar ALU instructions executed per work-item (affected by flow control).
CSVFetchInsts Items The average number of vector fetch instructions from the video memory executed per work-item (affected by flow control).
CSSFetchInsts Items The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
CSVWriteInsts Items The average number of vector write instructions to the video memory executed per work-item (affected by flow control).
CSFlatVMemInsts Items The average number of FLAT instructions that read from or write to the video memory executed per work item (affected by flow control). Includes FLAT instructions that read from or write to scratch.
CSVALUBusy Percentage The percentage of GPUTime vector ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
CSVALUBusyCycles Cycles Number of GPU cycles where vector ALU instructions are processed.
CSSALUBusy Percentage The percentage of GPUTime scalar ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
CSSALUBusyCycles Cycles Number of GPU cycles where scalar ALU instructions are processed.
CSMemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
CSMemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
CSMemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
CSMemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled. Try reducing the number or size of fetches and writes if possible.
CSWriteUnitStalled Percentage The percentage of GPUTime the write unit is stalled.
CSWriteUnitStalledCycles Cycles Number of GPU cycles the write unit is stalled.
CSGDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
CSLDSInsts Items The average number of LDS read/write instructions executed per work-item (affected by flow control).
CSFlatLDSInsts Items The average number of FLAT instructions that read from or write to LDS executed per work item (affected by flow control).
CSALUStalledByLDS Percentage The percentage of GPUTime ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible. Value range: 0% (optimal) to 100% (bad).
CSALUStalledByLDSCycles Cycles Number of GPU cycles the ALU units are stalled by the LDS input queue being full or the output queue being not ready. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible.
CSLDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
CSLDSBankConflictCycles Cycles Number of GPU cycles the LDS is stalled by bank conflicts. Value range: 0 (optimal) to GPUBusyCycles (bad).
TextureUnit Group
Counter Name Usage Brief Description
TexTriFilteringPct Percentage Percentage of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
TexTriFilteringCount Items Count of pixels that received trilinear filtering. Note that not all pixels for which trilinear filtering is enabled will receive it (e.g. if the texture is magnified).
NoTexTriFilteringCount Items Count of pixels that did not receive trilinear filtering.
TexVolFilteringPct Percentage Percentage of pixels that received volume filtering.
TexVolFilteringCount Items Count of pixels that received volume filtering.
NoTexVolFilteringCount Items Count of pixels that did not receive volume filtering.
TexAveAnisotropy Items The average degree of anisotropy applied. A number between 1 and 16. The anisotropic filtering algorithm only applies samples where they are required (e.g. there will be no extra anisotropic samples if the view vector is perpendicular to the surface) so this can be much lower than the requested anisotropy.
DepthAndStencil Group
Counter Name Usage Brief Description
HiZTilesAccepted Percentage Percentage of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesAcceptedCount Items Count of tiles accepted by HiZ and will be rendered to the depth or color buffers.
HiZTilesRejectedCount Items Count of tiles not accepted by HiZ.
PreZTilesDetailCulled Percentage Percentage of tiles rejected because the associated prim had no contributing area.
PreZTilesDetailCulledCount Items Count of tiles rejected because the associated primitive had no contributing area.
PreZTilesDetailSurvivingCount Items Count of tiles surviving because the associated primitive had contributing area.
HiZQuadsCulled Percentage Percentage of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsCulledCount Items Count of quads that did not have to continue on in the pipeline after HiZ. They may be written directly to the depth buffer, or culled completely. Consistently low values here may suggest that the Z-range is not being fully utilized.
HiZQuadsAcceptedCount Items Count of quads that did continue on in the pipeline after HiZ.
PreZQuadsCulled Percentage Percentage of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsCulledCount Items Count of quads rejected based on the detailZ and earlyZ tests.
PreZQuadsSurvivingCount Items Count of quads surviving detailZ and earlyZ tests.
PostZQuads Percentage Percentage of quads for which the pixel shader will run and may be postZ tested.
PostZQuadCount Items Count of quads for which the pixel shader will run and may be postZ tested.
PreZSamplesPassing Items Number of samples tested for Z before shading and passed.
PreZSamplesFailingS Items Number of samples tested for Z before shading and failed stencil test.
PreZSamplesFailingZ Items Number of samples tested for Z before shading and failed Z test.
PostZSamplesPassing Items Number of samples tested for Z after shading and passed.
PostZSamplesFailingS Items Number of samples tested for Z after shading and failed stencil test.
PostZSamplesFailingZ Items Number of samples tested for Z after shading and failed Z test.
ZUnitStalled Percentage The percentage of GPUTime the depth buffer spends waiting for the color buffer to be ready to accept data. High figures here indicate a bottleneck in color buffer operations.
ZUnitStalledCycles Cycles Number of GPU cycles the depth buffer spends waiting for the color buffer to be ready to accept data. Larger numbers indicate a bottleneck in color buffer operations.
DBMemRead Bytes Number of bytes read from the depth buffer.
DBMemWritten Bytes Number of bytes written to the depth buffer.
ColorBuffer Group
Counter Name Usage Brief Description
CBMemRead Bytes Number of bytes read from the color buffer.
CBColorAndMaskRead Bytes Total number of bytes read from the color and mask buffers.
CBMemWritten Bytes Number of bytes written to the color buffer.
CBColorAndMaskWritten Bytes Total number of bytes written to the color and mask buffers.
CBSlowPixelPct Percentage Percentage of pixels written to the color buffer using a half-rate or quarter-rate format.
CBSlowPixelCount Items Number of pixels written to the color buffer using a half-rate or quarter-rate format.
MemoryCache Group
Counter Name Usage Brief Description
L0TagConflictReadStalledCycles Items The number of cycles read operations from the L0 cache are stalled due to tag conflicts.
L0TagConflictWriteStalledCycles Items The number of cycles write operations to the L0 cache are stalled due to tag conflicts.
L0TagConflictAtomicStalledCycles Items The number of cycles atomic operations on the L0 cache are stalled due to tag conflicts.
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Bytes The total bytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Bytes The total bytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data cache. Value range: 0% (no hit) to 100% (optimal).
CacheMiss Percentage The percentage of fetch, write, atomic, and other instructions that miss the data cache. Value range: 0% (optimal) to 100% (all miss).
CacheHitCount Items Count of fetch, write, atomic, and other instructions that hit the data cache.
CacheMissCount Items Count of fetch, write, atomic, and other instructions that miss the data cache.
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitBusyCycles Cycles Number of GPU cycles the memory unit is active. The result includes the stall time (MemUnitStalledCycles). This is measured with all extra fetches and writes and any cache or memory effects taken into account.
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
MemUnitStalledCycles Cycles Number of GPU cycles the memory unit is stalled.
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).
WriteUnitStalledCycles Cycles Number of GPU cycles the Write unit is stalled.

Counters Exposed for Compute Performance Analysis

The following tables show the set of counters exposed for analysis of GPU Compute workloads, as well the family of GPUs and APUs on which each counter is available:

RDNA3 Counters

General Group
Counter Name Usage Brief Description
Wavefronts Items Total wavefronts.
VALUInsts Items The average number of vector ALU instructions executed per work-item (affected by flow control).
SALUInsts Items The average number of scalar ALU instructions executed per work-item (affected by flow control).
VFetchInsts Items The average number of vector fetch instructions from the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that fetch from video memory.
SFetchInsts Items The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
VWriteInsts Items The average number of vector write instructions to the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that write to video memory.
GDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
VALUUtilization Percentage The percentage of active vector ALU threads in a wave. A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of the wave size. Value range: 0% (bad), 100% (ideal - no thread divergence).
VALUBusy Percentage The percentage of GPUTime vector ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
SALUBusy Percentage The percentage of GPUTime scalar ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
LocalMemory Group
Counter Name Usage Brief Description
LDSInsts Items The average number of LDS read or LDS write instructions executed per work item (affected by flow control).
LDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Kilobytes The total kilobytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Kilobytes The total kilobytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
L0CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L0 cache. Value range: 0% (no hit) to 100% (optimal).
L1CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L1 cache. Writes and atomics always miss this cache. Value range: 0% (no hit) to 100% (optimal).
L2CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L2 cache. Value range: 0% (no hit) to 100% (optimal).
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).

RDNA2 Counters

General Group
Counter Name Usage Brief Description
Wavefronts Items Total wavefronts.
VALUInsts Items The average number of vector ALU instructions executed per work-item (affected by flow control).
SALUInsts Items The average number of scalar ALU instructions executed per work-item (affected by flow control).
VFetchInsts Items The average number of vector fetch instructions from the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that fetch from video memory.
SFetchInsts Items The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
VWriteInsts Items The average number of vector write instructions to the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that write to video memory.
GDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
VALUUtilization Percentage The percentage of active vector ALU threads in a wave. A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of the wave size. Value range: 0% (bad), 100% (ideal - no thread divergence).
VALUBusy Percentage The percentage of GPUTime vector ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
SALUBusy Percentage The percentage of GPUTime scalar ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
LocalMemory Group
Counter Name Usage Brief Description
LDSInsts Items The average number of LDS read or LDS write instructions executed per work item (affected by flow control).
LDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Kilobytes The total kilobytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Kilobytes The total kilobytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
L0CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L0 cache. Value range: 0% (no hit) to 100% (optimal).
L1CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L1 cache. Writes and atomics always miss this cache. Value range: 0% (no hit) to 100% (optimal).
L2CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L2 cache. Value range: 0% (no hit) to 100% (optimal).
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).

RDNA Counters

General Group
Counter Name Usage Brief Description
Wavefronts Items Total wavefronts.
VALUInsts Items The average number of vector ALU instructions executed per work-item (affected by flow control).
SALUInsts Items The average number of scalar ALU instructions executed per work-item (affected by flow control).
VFetchInsts Items The average number of vector fetch instructions from the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that fetch from video memory.
SFetchInsts Items The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
VWriteInsts Items The average number of vector write instructions to the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that write to video memory.
GDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
VALUUtilization Percentage The percentage of active vector ALU threads in a wave. A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of the wave size. Value range: 0% (bad), 100% (ideal - no thread divergence).
VALUBusy Percentage The percentage of GPUTime vector ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
SALUBusy Percentage The percentage of GPUTime scalar ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
LocalMemory Group
Counter Name Usage Brief Description
LDSInsts Items The average number of LDS read or LDS write instructions executed per work item (affected by flow control).
LDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Kilobytes The total kilobytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Kilobytes The total kilobytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
L0CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L0 cache. Value range: 0% (no hit) to 100% (optimal).
L1CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L1 cache. Writes and atomics always miss this cache. Value range: 0% (no hit) to 100% (optimal).
L2CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L2 cache. Value range: 0% (no hit) to 100% (optimal).
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).

Vega Counters

General Group
Counter Name Usage Brief Description
Wavefronts Items Total wavefronts.
VALUInsts Items The average number of vector ALU instructions executed per work-item (affected by flow control).
SALUInsts Items The average number of scalar ALU instructions executed per work-item (affected by flow control).
VFetchInsts Items The average number of vector fetch instructions from the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that fetch from video memory.
SFetchInsts Items The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
VWriteInsts Items The average number of vector write instructions to the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that write to video memory.
FlatVMemInsts Items The average number of FLAT instructions that read from or write to the video memory executed per work item (affected by flow control). Includes FLAT instructions that read from or write to scratch.
GDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
VALUUtilization Percentage The percentage of active vector ALU threads in a wave. A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of 64. Value range: 0% (bad), 100% (ideal - no thread divergence).
VALUBusy Percentage The percentage of GPUTime vector ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
SALUBusy Percentage The percentage of GPUTime scalar ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
LocalMemory Group
Counter Name Usage Brief Description
LDSInsts Items The average number of LDS read or LDS write instructions executed per work item (affected by flow control). Excludes FLAT instructions that read from or write to LDS.
FlatLDSInsts Items The average number of FLAT instructions that read from or write to LDS executed per work item (affected by flow control).
LDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Kilobytes The total kilobytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Kilobytes The total kilobytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
L1CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L1 cache. Value range: 0% (no hit) to 100% (optimal).
L2CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data in L2 cache. Value range: 0% (no hit) to 100% (optimal).
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).

Graphics IP v8 Counters

General Group
Counter Name Usage Brief Description
Wavefronts Items Total wavefronts.
VALUInsts Items The average number of vector ALU instructions executed per work-item (affected by flow control).
SALUInsts Items The average number of scalar ALU instructions executed per work-item (affected by flow control).
VFetchInsts Items The average number of vector fetch instructions from the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that fetch from video memory.
SFetchInsts Items The average number of scalar fetch instructions from the video memory executed per work-item (affected by flow control).
VWriteInsts Items The average number of vector write instructions to the video memory executed per work-item (affected by flow control). Excludes FLAT instructions that write to video memory.
FlatVMemInsts Items The average number of FLAT instructions that read from or write to the video memory executed per work item (affected by flow control). Includes FLAT instructions that read from or write to scratch.
GDSInsts Items The average number of GDS read or GDS write instructions executed per work item (affected by flow control).
VALUUtilization Percentage The percentage of active vector ALU threads in a wave. A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of 64. Value range: 0% (bad), 100% (ideal - no thread divergence).
VALUBusy Percentage The percentage of GPUTime vector ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
SALUBusy Percentage The percentage of GPUTime scalar ALU instructions are processed. Value range: 0% (bad) to 100% (optimal).
LocalMemory Group
Counter Name Usage Brief Description
LDSInsts Items The average number of LDS read or LDS write instructions executed per work item (affected by flow control). Excludes FLAT instructions that read from or write to LDS.
FlatLDSInsts Items The average number of FLAT instructions that read from or write to LDS executed per work item (affected by flow control).
LDSBankConflict Percentage The percentage of GPUTime LDS is stalled by bank conflicts. Value range: 0% (optimal) to 100% (bad).
GlobalMemory Group
Counter Name Usage Brief Description
FetchSize Kilobytes The total kilobytes fetched from the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
WriteSize Kilobytes The total kilobytes written to the video memory. This is measured with all extra fetches and any cache or memory effects taken into account.
CacheHit Percentage The percentage of fetch, write, atomic, and other instructions that hit the data cache. Value range: 0% (no hit) to 100% (optimal).
MemUnitBusy Percentage The percentage of GPUTime the memory unit is active. The result includes the stall time (MemUnitStalled). This is measured with all extra fetches and writes and any cache or memory effects taken into account. Value range: 0% to 100% (fetch-bound).
MemUnitStalled Percentage The percentage of GPUTime the memory unit is stalled. Try reducing the number or size of fetches and writes if possible. Value range: 0% (optimal) to 100% (bad).
WriteUnitStalled Percentage The percentage of GPUTime the Write unit is stalled. Value range: 0% to 100% (bad).

API Reference

Functions

GpaBeginCommandList

Syntax
GpaStatus GpaBeginCommandList(
    GpaSessionId session_id,
    GpaUInt32 pass_index,
    void* command_list,
    GpaCommandListType command_list_type,
    GpaCommandListId* command_list_id)
Description

Begins a command list for sampling. You will be unable to create samples on a command list or command buffer before GpaBeginCommandList is called. The session must have been previously created and started before starting a command list. For multi-pass counter collection, you must call this function for each command list once per pass.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
pass_index The zero-based index of the pass.
command_list API-specific command list on which to begin sampling. For DirectX 12, this should be a ID3D12GraphicsCommandList. For Vulkan, this should be a vkCommandBuffer. For all other APIs, this should be kGpaCommandListNone.
command_list_type The type of the command_list parameter. For DirectX 12 and Vulkan, this should be either kGpaCommandListPrimary or kGpaCommandListSecondary. Secondary command lists are either bundles (DirectX 12) or secondary command buffer (Vulkan). For all other APIs, this should be kGpaCommandListNone.
command_list_id On successful execution of this function, this parameter will be set to a GPA-generated unique command list identifier. This value can subsequently passed to any GPA function taking a GpaCommandListId as an input parameter.
Return value
Return value Description
kGpaStatusOk The command list was successfully started.
kGpaStatusErrorNullPointer
The supplied session_id parameter is NULL.
The supplied command_list parameter is NULL and command_list_type is not kGpaCommandListNone.
The supplied command_list_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied sessionId parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorInvalidParameter
The command_list_type parameter has an invalid value.
The supplied command_list parameter is not NULL and the command_list_type parameter is kGpaCommandListNone.
kGpaStatusErrorSessionNotStarted The supplied GPA Session object has not yet been started. Call GpaBeginSession before GpaBeginCommandList.
kGpaStatusErrorCommandListAlreadyStarted The supplied command list has already been started.
kGpaStatusErrorFailed The command list could not be started.
kGpaStatusErrorException Exception occurred.

GpaBeginSample

Syntax
GpaStatus GpaBeginSample(
    GpaUInt32 sample_id,
    GpaCommandListId command_list_id);
Description

Begins a sample in a command list. A sample is a particular workload for which counters will be collected. If the owning session was created with kGpaSessionSampleTypeDiscreteCounter and one or more counters have been enabled, then those counters will be collected for this sample. Each sample must be associated with a GPA command list. The command list must have been previously started before starting a sample. Samples can be created by multiple threads provided no two threads are creating samples on same command list. You must provide a unique id for every new sample. When performing multiple passes, every sample id must exist in every pass. You may create as many samples as needed. However, nesting of samples is not allowed. Each sample must be wrapped in sequence of GpaBeginSample/GpaEndSample before starting another one. A sample can be started in one primary command list and continued/ended on another primary command list - See GpaContinueSampleOnCommandList.

Parameters
Name Description
sample_id A unique sample identifier.
command_list_id Unique identifier of a previously-created command list.
Return value
Return value Description
kGpaStatusOk The sample was successfully started.
kGpaStatusErrorNullPointer The supplied command_list_id parameter is NULL.
kGpaStatusErrorCommandListNotFound The supplied command_list_id parameter was not recognized as a previously-created command list identifier.
kGpaStatusErrorIndexOutOfRange The specified command list’s pass index is out of range.
kGpaStatusErrorFailed The sample could not be started.
kGpaStatusErrorException Exception occurred.

GpaBeginSession

Syntax
GpaStatus GpaBeginSession(
    GpaSessionId session_id);
Description

Begins sampling with the currently enabled set of counters. A session must have been created using GpaCreateSession before it can be started. A session must be started before creating any samples. The set of enabled counters for a session cannot be changed after the session has started.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
Return value
Return value Description
kGpaStatusOk The session was successfully started.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorSessionAlreadyStarted The session has already been started.
kGpaStatusErrorNoCountersEnabled There are no counters enabled
kGpaStatusErrorFailed The session could be be started.
kGpaStatusErrorOtherSessionActive Another session is active.
kGpaStatusErrorException Exception occurred.

GpaCloseContext

Syntax
GpaStatus GpaCloseContext(
    GpaContextId context_id);
Description

Closes the specified context, which ends access to GPU performance counters. After closing a context, GPA functions should not be called again until the counters are reopened with GpaOpenContext.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
Return value
Return value Description
kGpaStatusOk The context was successfully closed.
kGpaStatusErrorNullPointer The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorInvalidParameter The API type of the supplied context does not match GPA’s API type.
kGpaStatusErrorFailed The context could not be closed.
kGpaStatusErrorException Exception occurred.

GpaContinueSampleOnCommandList

Syntax
GpaStatus GpaContinueSampleOnCommandList(
    GpaUInt32 src_sample_id,
    GpaCommandListId primary_command_list_id);
Description

Continues a sample from one primary command list on to another primary command list. This function is only supported for DirectX 12 and Vulkan. Normally samples must be started and ended on the same command list. Using this function, samples can be started on one primary command list and continued/ended on another primary command list, allowing a single sample to span more than one command list.

Parameters
Name Description
src_sample_id The sample id of the sample being continued on a different command list.
primary_command_list_id Unique identifier of a previously-created primary command list on which the sample is continuing.
Return value
Return value Description
kGpaStatusOk The sample was successfully continued on the specified command list.
kGpaStatusErrorNullPointer The supplied primary_command_list_id parameter is NULL.
kGpaStatusErrorCommandListNotFound The supplied primary_command_list_id parameter was not recognized as a previously-created command list identifier.
kGpaStatusErrorSampleNotFound The specified sample was not found.
kGpaStatusErrorApiNotSupported This function is not supported for the current API. Only DirectX 12 and Vulkan support this API.
kGpaStatusErrorFailed The sample could not be continued on the specified command list.
kGpaStatusErrorException Exception occurred.

GpaCopySecondarySamples

Syntax
GpaStatus GpaCopySecondarySamples(
    GpaCommandListId secondary_command_list_id,
    GpaCommandListId primary_command_list_id,
    GpaUInt32 num_samples,
    GpaUInt32* new_sample_ids);
Description

Copies a set of samples from a secondary command list back to the primary command list that executed the secondary command list. This function is only supported for DirectX 12 and Vulkan. You cannot collect data for samples created on secondary command lists unless they are first copied to a new set of samples on the primary command list.

Parameters
Name Description
secondary_command_list_id Unique identifier of a previously-created command list. This represents the secondary command list that acts as the source of the samples being copied.
primary_command_list_id Unique identifier of a previously-created command list. This represents the primary command list that acts as the destination of the samples being copied.
num_samples The number of samples to copy.
new_sample_ids An array of the sample ids which should be copied from the secondary command list to the primary command list.
Return value
Return value Description
kGpaStatusOk The samples were successfully copied.
kGpaStatusErrorNullPointer
The supplied secondary_command_list_id parameter is NULL.
The supplied primary_command_list_id parameter is NULL.
kGpaStatusErrorCommandListNotFound
The supplied secondary_command_list_id parameter was not recognized as a previously-created command list identifier.
The supplied primary_command_list_id parameter was not recognized as a previously-created command list identifier.
kGpaStatusErrorApiNotSupported This function is not supported for the current API. Only DirectX 12 and Vulkan support this API.
kGpaStatusErrorFailed The samples could not be copied.
kGpaStatusErrorException Exception occurred.

GpaCreateSession

Syntax
GpaStatus GpaCreateSession(
    GpaContextId context_id,
    GpaSessionSampleType sample_type,
    GpaSessionId* session_id);
Description

Creates a session on the specified context. A unique session identifier will be returned which allows counters to be enabled, samples to be measured, and stores the results of the profile. The sample type for the session should be specified by the caller. The requested sample types must be supported by the supplied context. Use GpaGetSupportedSampleTypes to determine which sample types are supported by a context.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
sample_type The sample type which will be created for this session.
session_id On successful execution of this function, this parameter will be set to a GPA-generated unique session identifier. This value can subsequently passed to any GPA function taking a GpaSessionId as an input parameter.
Return value
Return value Description
kGpaStatusOk The session was successfully created.
kGpaStatusErrorNullPointer
The supplied context_id parameter is NULL.
The supplied session_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorInvalidParameter The sample_type parameter has an invalid value.
kGpaStatusErrorIncompatibleSampleTypes The sample_type is incompatible with the context’s supported sample type.
kGpaStatusErrorFailed The session could not be created.
kGpaStatusErrorException Exception occurred.

GpaDeleteSession

Syntax
GpaStatus GpaDeleteSession(
    GpaSessionId session_id);
Description

Deletes a session object. Deletes the specified session, along with all counter results associated with the session.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
Return value
Return value Description
kGpaStatusOk The session was successfully deleted.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorFailed The session could not be deleted.
kGpaStatusErrorException Exception occurred.

GpaDestroy

Syntax
GpaStatus GpaDestroy();
Description

Undoes any initialization to ensure proper behavior in applications that are not being profiled. This function must be called before the rendering context or device is released / destroyed.

Return value
Return value Description
kGpaStatusOk GPA was destroyed.
kGpaStatusErrorGpaNotInitialized GpaInitialize was never called.
kGpaStatusErrorException Exception occurred.

GpaDisableAllCounters

Syntax
GpaStatus GpaDisableAllCounters(
    GpaSessionId session_id);
Description

Disables all counters. Subsequent sampling sessions will not provide values for any disabled counters. Initially all counters are disabled, and must explicitly be enabled.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
Return value
Return value Description
kGpaStatusOk All counters were successfully disabled.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorCannotChangeCountersWhenSampling The set of enabled counters cannot be changed after GpaBeginSession is called.
kGpaStatusErrorContextNotOpen The supplied session’s parent context is not currently open.
kGpaStatusErrorFailed An error occurred while trying to disable all counters.
kGpaStatusErrorException Exception occurred.

GpaDisableCounter

Syntax
GpaStatus GpaDisableCounter(
    GpaSessionId session_id,
    GpaUInt32 index);
Description

Disables the specified counter. Subsequent sampling sessions will not provide values for any disabled counters. Initially all counters are disabled, and must explicitly be enabled.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
index The index of the counter to disable. Must lie between 0 and (GpaGetNumCounters result - 1).
Return value
Return value Description
kGpaStatusOk The counter was successfully disabled.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorCannotChangeCountersWhenSampling The set of enabled counters cannot be changed after GpaBeginSession is called.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorNotEnabled The specified counter is not currently enabled.
kGpaStatusErrorFailed An error occurred while trying to disable the counter.
kGpaStatusErrorException Exception occurred.

GpaDisableCounterByName

Syntax
GpaStatus GpaDisableCounterByName(
    GpsSessionId session_id,
    const char* counter_name);
Description

Disables the counter with the specified counter name (case insensitive). Subsequent sampling sessions will not provide values for any disabled counters. Initially all counters are disabled, and must explicitly be enabled.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
counter_name The name of the counter to disable.
Return value
Return value Description
kGpaStatusOk The specified counter was successfully disabled.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorCannotChangeCountersWhenSampling The set of enabled counters cannot be changed after GpaBeginSession is called.
kGpaStatusErrorContextNotOpen The supplied session’s parent context is not currently open.
kGpaStatusErrorNotEnabled The specified counter is not currently enabled.
kGpaStatusErrorCounterNotFound The specified counter name is not valid.
kGpaStatusErrorFailed An error occurred while trying to disable the counter.
kGpaStatusErrorException Exception occurred.

GpaEnableAllCounters

Syntax
GpaStatus GpaEnableAllCounters(
    GpaSessionId session_id);
Description

Enables all counters. Subsequent sampling sessions will provide values for all counters. Initially all counters are disabled, and must explicitly be enabled.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
Return value
Return value Description
kGpaStatusOk All counters were successfully enabled.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorCannotChangeCountersWhenSampling The set of enabled counters cannot be changed after GpaBeginSession is called.
kGpaStatusErrorContextNotOpen The supplied session’s parent context is not currently open.
kGpaStatusErrorIncompatibleSampleTypes The supplied session was not created with a GpaSessionSampleType value that supports counter collection.
kGpaStatusErrorFailed An error occurred while trying to enable all counters.
kGpaStatusErrorException Exception occurred.

GpaEnableCounter

Syntax
GpaStatus GpaEnableCounter(
    GpaSessionId session_id,
    GpaUInt32 index);
Description

Enables the specified counter. Subsequent sampling sessions will provide values for any enabled counters. Initially all counters are disabled, and must explicitly be enabled.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
index The index of the counter to enable. Must lie between 0 and (GpaGetNumCounters result - 1).
Return value
Return value Description
kGpaStatusOk The counter was successfully enabled.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorCannotChangeCountersWhenSampling The set of enabled counters cannot be changed after GpaBeginSession is called.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorAlreadyEnabled The specified counter was already enabled.
kGpaStatusErrorIncompatibleSampleTypes The supplied session was not created with a GPA_Session_Sample_Type value that supports counter collection.
kGpaStatusErrorFailed An error occurred while trying to enable the counter.
kGpaStatusErrorException Exception occurred.

GpaEnableCounterByName

Syntax
GpaStatus GpaEnableCounterByName(
    GpaSessionId session_id,
    const char* counter_name);
Description

Enables the counter with the specified counter name (case insensitive). Subsequent sampling sessions will provide values for any enabled counters. Initially all counters are disabled, and must explicitly be enabled.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
counter_name The name of the counter to enable.
Return value
Return value Description
kGpaStatusOk The specified counter was successfully enabled.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorCannotChangeCountersWhenSampling The set of enabled counters cannot be changed after GpaBeginSession is called.
kGpaStatusErrorContextNotOpen The supplied session’s parent context is not currently open.
kGpaStatusErrorAlreadyEnabled The specified counter was already enabled.
kGpaStatusErrorIncompatibleSampleTypes The supplied session was not created with a GpaSessionSampleType value that supports counter collection.
kGpaStatusErrorCounterNotFound The specified counter name is not valid.
kGpaStatusErrorFailed An error occurred while trying to enable the counter.
kGpaStatusErrorException Exception occurred.

GpaEndCommandList

Syntax
GpaStatus GpaEndCommandList(
    GpaCommandListId command_list_id);
Description

Ends command list for sampling. You will be unable to create samples on the specified command list after GpaEndCommandList is called. For DirectX 12, GpaEndCommandList should be called before the application calls Close on the underlying command list. For Vulkan, it should be called before the application calls vkEndCommandBuffer on the underlying command buffer.

Parameters
Name Description
command_list_id Unique identifier of a previously-created command list.
Return value
Return value Description
kGpaStatusOk The command list was successfully ended.
kGpaStatusErrorNullPointer The supplied command_list_id parameter is NULL.
kGpaStatusErrorCommandListNotFound The supplied command_list_id parameter was not recognized as a previously-created command list identifier.
GpaStatusErrorCommandListAlreadyEnded The supplied command list has already been ended.
kGpaStatusErrorFailed The command list could not be ended.
kGpaStatusErrorException Exception occurred.

GpaEndSample

Syntax
GpaStatus GpaEndSample(
    GpaCommandListId command_list_id);
Description

Ends a sample in a command list. A sample is a particular workload for which counters will be collected. If the owning session was created with kGpaSessionSampleTypeDiscreteCounter and one or more counters have been enabled, then those counters will be collected for this sample. Each sample must be associated with a GPA command list. Samples can be created by using multiple threads provided no two threads are creating samples on same command list. You must provide a unique Id for every new sample. You may create as many samples as needed. However, nesting of samples is not allowed. Each sample must be wrapped in sequence of GpaBeginSample/GpaEndSample before starting another one. A sample can be started in one primary command list and continued/ended on another primary command list - See GpaContinueSampleOnCommandList.

Parameters
Name Description
command_list_id Unique identifier of a previously-created command list.
Return value
Return value Description
kGpaStatusOk The sample was successfully ended.
kGpaStatusErrorNullPointer The supplied command_list_id parameter is NULL.
kGpaStatusErrorCommandListNotFound The supplied command_list_id parameter was not recognized as a previously-created command list identifier.
kGpaStatusErrorIndexOutOfRange The specified command list’s pass index is out of range.
kGpaStatusErrorFailed The sample could not be started.
kGpaStatusErrorException Exception occurred.

GpaEndSession

Syntax
GpaStatus GpaEndSession(
    GpaSessionId session_id);
Description

Ends sampling with the currently enabled set of counters. This will end the sampling process. A session must be ended before results for that session can be queried.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
Return value
Return value Description
kGpaStatusOk The session was successfully ended.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorVariableNumberOfSamplesInPasses There were an inconsistent number of samples created in each pass of the session.
kGpaStatusErrorNotEnoughPasses There were not enough passes created in the session
kGpaStatusErrorSessionNotStarted The session has not been started.
kGpaStatusErrorFailed The session could be be ended.
kGpaStatusErrorOtherSessionActive Another session is active.
kGpaStatusErrorException Exception occurred.

GpaGetCounterDataType

Syntax
GpaStatus GpaGetCounterDataType(
    GpaContextId context_id,
    GpaUInt32 index,
    GPA_Data_Type* counter_data_type);
Description

Gets the data type of the specified counter.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
index The index of the counter whose data type is needed. Must lie between 0 and (GpaGetNumCounters result - 1).
counter_data_type The address which will hold the data type upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter data type was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied counter_data_type parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorFailed The counter data type could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetCounterDescription

Syntax
GpaStatus GpaGetCounterDescription(
    GpaContextId context_id,
    GpaUInt32 index,
    const char** description);
Description

Gets the description of the specified counter.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
index The index of the counter whose description is needed. Must lie between 0 and (GpaGetNumCounters result - 1).
description The address which will hold the description upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter description was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied description parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorFailed The counter description could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetCounterGroup

Syntax
GpaStatus GpaGetCounterGroup(
    GpaContextId context_id,
    GpaUInt32 index,
    const char** group);
Description

Gets the group of the specified counter.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
index The index of the counter whose group is needed. Must lie between 0 and (GpaGetNumCounters result - 1).
group The address which will hold the group upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter group was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied group parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorFailed The counter group could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetCounterIndex

Syntax
GpaStatus GpaGetCounterIndex(
    GpaContextId context_id,
    const char* counter_name,
    GpaUInt32* index);
Description

Gets index of a counter given its name (case insensitive).

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
counter_name The name of the counter whose index is needed.
index The address which will hold the index upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter index was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied counter_name parameter is NULL.
The supplied index parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorCounterNotFound The specified counter could not be found.
kGpaStatusErrorException Exception occurred.

GpaGetCounterName

Syntax
GpaStatus GpaGetCounterName(
    GpaContextId context_id,
    GpaUInt32 index,
    const char** name);
Description

Gets the name of the specified counter.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
index The index of the counter name to query. Must lie between 0 and (GpaGetNumCounters result - 1).
name The address which will hold the name upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter name was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied name parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorFailed The counter name could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetCounterSampleType

Syntax
GpaStatus GpaGetCounterSampleType(
    GpaContextId context_id,
    GpaUInt32 index,
    GpaCounterSampleType* counter_sample_type);
Description

Gets the sample type of the specified counter.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
index The index of the counter whose sample type is needed. Must lie between 0 and (GpaGetNumCounters result - 1).
counter_sample_type The address which will hold the sample type upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter sample type was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied counter_sample_type parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorFailed The counter sample type could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetCounterUsageType

Syntax
GpaStatus GpaGetCounterUsageType(
    GpaContextId context_id,
    GpaUInt32 index,
    GpaUsageType* counter_usage_type);
Description

Gets the usage type of the specified counter. The usage type indicates the units used for the counter.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
index The index of the counter whose usage type is needed. Must lie between 0 and (GpaGetNumCounters result - 1).
counter_usage_type The address which will hold the usage type upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter usage type was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied counter_usage_type parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorFailed The counter usage type could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetCounterUuid

Syntax
GpaStatus GpaGetCounterUuid(
    GpaContextId context_id,
    GpaUInt32 index,
    GpaUuid* counter_uuid);
Description

Gets the UUID type of the specified counter. The UUID can be used to uniquely identify the counter. A counter’s unique identifier can change from one version of GPA to the next.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
index The index of the counter whose UUID is needed. Must lie between 0 and (GpaGetNumCounters result - 1).
counter_uuid The address which will hold the UUID upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter UUID was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied counter_uuid parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorFailed The counter UUID could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetDataTypeAsStr

Syntax
GpaStatus GpaGetDataTypeAsStr(
    GpaDataType counter_data_type,
    const char** type_str);
Description

Gets a string representation of the specified counter data type. This could be used to display counter types along with their name or value. For example the kGpaDataTypeUint64 counter_data_type would return gpa_uint64.

Parameters
Name Description
counter_data_type The data type whose string representation is needed.
type_str The address which will hold the string representation upon successful execution.
Return value
Return value Description
kGpaStatusOk The string representation was successfully retrieved.
kGpaStatusErrorNullPointer The supplied type_str parameter is NULL.
kGpaStatusErrorInvalidParameter The counter_data_type parameter has an invalid value.
kGpaStatusErrorException Exception occurred.

GpaGetDeviceAndRevisionId

Syntax
GpaStatus GpaGetDeviceAndRevisionId(
    GpaContextId context_id,
    GpaUInt32* device_id,
    GpaUInt32* revision_id);
Description

Gets the GPU device id and revision id associated with the specified context.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
device_id The value that will be set to the device id upon successful execution.
revision_id The value that will be set to the device revision id upon successful execution.
Return value
Return value Description
kGpaStatusOk The device id and revision id were successfully retrieved.
kGpaStatusErrorNullPointer
The supplied device_id parameter is NULL.
The supplied revision_id parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorFailed The device id and revision id could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetDeviceGeneration

Syntax
GpaStatus GpaGetDeviceGeneration(
    GpaContextId context_id,
    GpaHwGeneration* hardware_generation);
Description

Gets the device generation of the GPU associated with the specified context.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
hardware_generation The value that will be set to the device generation upon successful execution.
Return value
Return value Description
kGpaStatusOk The device generation was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied hardware_generation parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorFailed The device generation could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetDeviceName

Syntax
GpaStatus GpaGetDeviceName(
    GpaContextId context_id,
    const char** device_name);
Description

Gets the device name of the GPU associated with the specified context.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
device_name The value that will be set to the device name upon successful execution.
Return value
Return value Description
kGpaStatusOk The device name was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied device_name parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorFailed The device name could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetEnabledIndex

Syntax
GpaStatus GpaGetEnabledIndex(
    GpaSessionId session_id,
    GpaUInt32 enabled_number,
    GpaUInt32* enabled_counter_index);
Description

Gets the counter index for an enabled counter. This is meant to be used with GpaGetNumEnabledCounters. Once you determine the number of enabled counters, you can use GpaGetEnabledIndex to determine which counters are enabled.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
enabled_number The number of the enabled counter to get the counter index for. Must lie between 0 and (GpaGetNumEnabledCounters result - 1).
enabled_counter_index The value that will hold the index of the counter upon successful execution.
Return value
Return value Description
kGpaStatusOk The counter index was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied session_id parameter is NULL.
The supplied enabled_counter_index parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorContextNotOpen The supplied session’s parent context is not currently open.
kGpaStatusErrorIndexOutOfRange The supplied enabled_number is out of range.
kGpaStatusErrorFailed The counter index could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetFuncTable

Syntax
GpaStatus GpaGetFuncTable(
    void* gpa_func_table);
Description

Gets the GPA API function table. gpa_func_table is both an input and output parameter, whose type is GpaFunctionTable*. Prior to calling this function the major_version and minor_version should be set by the caller. When compiling in C++ mode, these will be set automatically. When compiling in C mode, they will need to be set manually to GPA_FUNCTION_TABLE_MAJOR_VERSION_NUMBER and GPA_FUNCTION_TABLE_MINOR_VERSION_NUMBER, respectively. After execution of this function, the major_version and minor_version members will be set to the major and minor version of the GPUPerfAPI library that is loaded. If the versions are determined to be incompatible, the function will return an error.

The minor version of the function table is calculated as the size of the function table structure. This allows for additional functions to be added to the end of the table in future versions, while still maintaining backwards-compatibility. If the minor version number specified by the caller is lower than the minor version number of the GPUPerfAPI library, GPA_GetFuncTable will assign the function pointers of the input structure up to the size of the structure (as specified by the minor version). The caller can detect this situation by checking the value of minor_version after successful execution. If the value is larger than the original value, the caller can infer that the version of the GPUPerfAPI library loaded has some additional API functions available that were not present in older versions of the library. The caller can recompile using the newer GPUPerfAPI header files to gain access to the new functions.

If non-backwards compatible changes are ever made in a new version of GPUPerfAPI, the major version of the API table will be incremented. Examples of non-backwards compatible changes would be removal of a public function or changing the signature of a public function. In the case where the major version number specified by the caller differs from the major version number of the GPUPerfAPI library, this function will set the major_version member to the major version of the GPUPerfAPI library that was loaded and return an error.

Parameters
Name Description
gpa_func_table Pointer to the GPA function table structure.
Return value
Return value Description
kGpaStatusOk The function table was successfully retrieved.
kGpaStatusErrorNullPointer The supplied gpa_func_table parameter is NULL.
kGpaStatusErrorLibLoadMajorVersionMismatch The major version specified by the caller is different from the major version of the GPUPerfAPI library that was loaded.
kGpaStatusErrorLibLoadMinorVersionMismatch The minor version specified by the caller is greater than the major version of the GPUPerfAPI library that was loaded.
kGpaStatusErrorException Exception occurred.

GpaGetNumCounters

Syntax
GpaStatus GpaGetNumCounters(
    GpaContextId context_id,
    GpaUInt32* count);
Description

Gets the number of counters available.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
count The value which will hold the count upon successful execution.
Return value
Return value Description
kGpaStatusOk The number of counters was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied count parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorFailed The number of counters could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetNumEnabledCounters

Syntax
GpaStatus GpaGetNumEnabledCounters(
    GpaSessionId session_id,
    GpaUInt32* count);
Description

Gets the number of enabled counters.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
count The value which will hold the number of enabled counters contained within the session upon successful execution.
Return value
Return value Description
kGpaStatusOk The number of enabled counters was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied session_id parameter is NULL.
The supplied count parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorContextNotOpen The supplied session’s parent context is not currently open.
kGpaStatusErrorFailed The number of enabled counters could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetPassCount

Syntax
GpaStatus GpaGetPassCount(
    GpaSessionId session_id,
    GpaUInt32* num_passes);
Description

Gets the number of passes required for the currently enabled set of counters.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
num_passes The value which will hold the number of required passes upon successful execution.
Return value
Return value Description
kGpaStatusOk The pass count was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied session_id parameter is NULL.
The supplied num_passes parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorContextNotOpen The supplied session’s parent context is not currently open.
kGpaStatusErrorFailed The pass count could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetSampleCount

Syntax
GpaStatus GpaGetSampleCount(
    GpaSessionId session_id,
    GpaUInt32* sample_count);
Description

Gets the number of samples created for the specified session. This is useful if samples are conditionally created and a count is not kept. The session must have been ended by GpaEndSession before calling this function.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
sample_count The value which will hold the number of samples contained within the session upon successful execution.
Return value
Return value Description
kGpaStatusOk The sample count was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied session_id parameter is NULL.
The supplied sample_count parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorSessionNotEnded The session has not been ended. A session must have been ended with GpaEndSession prior to querying the number of samples.
kGpaStatusErrorFailed
The sample count could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetSampleId

Syntax
GpaStatus GpaGetSampleId(
    GpaSessionId session_id,
    GpaUInt32 index,
    GpaUInt32* sample_id);
Description

Gets the sample id of the sample with the specified index. This is useful if sample ids are either non-zero-based or non-consecutive.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
index Zero-based index of the sample whose sample id is needed. Must lie between 0 and (GpaGetSampleCount result - 1).
sample_id The value that will hold the id of the sample upon successful execution.
Return value
Return value Description
kGpaStatusOk The sample id was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied session_id parameter is NULL.
The supplied sample_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorSessionNotStarted The session has not been started.
kGpaStatusErrorSampleNotFound The specified sample could not be found.
kGpaStatusErrorException Exception occurred.

GpaGetSampleResult

Syntax
GpaStatus GpaGetSampleResult(
    GpaSessionId session_id,
    GpaUInt32 sample_id,
    size_t sample_result_size_in_bytes,
    void* counter_sample_results);
Description

Gets the result data for a given sample. This function will block until results are ready. Use GpaIsSessionComplete to check if results are ready. For discrete counter samples, the data will be a set of contiguous 64-bit values, one for each counter collected for the sample. After the results are returned, you can iterate through the buffer to read the individual counter values back. Execution of all command lists (DirectX 12) or command buffers (Vulkan) must be complete before results will be available. Results for samples created in secondary command lists will not be available unless GpaCopySecondarySamples has been called to copy the samples back to the primary command list.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
sample_id Unique identifier of a previously-created sample.
sample_result_size_in_bytes The size of the specified sample’s results - this value should have been queried from GpaGetSampleResultSize.
counter_sample_results Address to which the counter data for the sample will be copied to.
Return value
Return value Description
kGpaStatusOk The sample result was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied session_id parameter is NULL.
The supplied pCounterSampleResults parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorSampleNotFound The specified sample was not found in the specified session.
kGpaStatusErrorSessionNotEnded The session has not been ended. A session must have been ended with GpaEndSession prior to retrieving results.
kGpaStatusErrorReadingSampleRequest The sample result could not be read.
kGpaStatusErrorSampleInSecondaryCommandList An attempt was made to read a result from a secondary command list. Samples from a secondary command list must copied to the primary command list using GpaCopySecondarySamples.
kGpaStatusErrorIndexOutOfRange An internal operation to index a particular counter failed.
kGpaStatusErrorException Exception occurred.

GpaGetSampleResultSize

Syntax
GpaStatus GpaGetSampleResultSize(
    GpaSessionId session_id,
    GpaUInt32 sample_id,
    size_t* sample_result_size_in_bytes);
Description

Gets the result size (in bytes) for a given sample. For discrete counter samples, the size will be the same for all samples, so it would be valid to retrieve the result size for one sample and use that when retrieving results for all samples. The retrieved size should be passed to GpaGetSampleResult to retrieve the actual results. Execution of all command lists (DirectX 12) or command buffers (Vulkan) must be complete before results will be available.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
sample_id Unique identifier of a previously-created sample.
sample_result_size_in_bytes The value that will be set to the result size upon successful execution - this value needs to be passed to GpaGetSampleResult.
Return value
Return value Description
kGpaStatusOk The sample result size was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied session_id parameter is NULL.
The supplied sample_result_size_in_bytes parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorSessionNotEnded The session has not been ended. A session must have been ended with GpaEndSession prior to retrieving results.
kGpaStatusErrorSampleNotFound The specified sample was not found in the specified session.
kGpaStatusErrorException Exception occurred.

GpaGetStatusAsStr

Syntax
const char* GpaGetStatusAsStr(
    GpaStatus status);
Description

Gets a string representation of the specified GPA status value. Provides a simple method to convert a GpaStatus value into a string which can be used to display log messages. When an error is returned from a GPA function, GPA will also output more information about the error to a logging function if one has been registered using GpaRegisterLoggingCallback.

Parameters
Name Description
status The status whose string representation is needed.
Return value

A string which briefly describes the specified status. If the specified status is unknown, this function will return either “Unknown Status” or “Unknown Error”.

GpaGetSupportedSampleTypes

Syntax
GpaStatus GpaGetSupportedSampleTypes(
    GpaContextId context_id,
    GpaContextSampleTypeFlags* sample_types);
Description

Gets a mask of the sample types supported by the specified context. A call to GPA_CreateSession will fail if the requested sample types are not compatible with the context’s sample types.

Parameters
Name Description
context_id Unique identifier of a previously-opened context.
sample_types The value that will be set to the the mask of the supported sample types upon successful execution. This will be a combination of GpaSampleBits.
Return value
Return value Description
kGpaStatusOk The supported sample types were successfully retrieved.
kGpaStatusErrorNullPointer
The supplied sample_types parameter is NULL.
The supplied context_id parameter is NULL.
kGpaStatusErrorContextNotOpen The supplied context is not currently open.
kGpaStatusErrorContextNotFound The supplied context_id parameter was not recognized as a previously-opened context identifier.
kGpaStatusErrorFailed The supported sample types could not be retrieved.
kGpaStatusErrorException Exception occurred.

GpaGetUsageTypeAsStr

Syntax
GpaStatus GpaGetUsageTypeAsStr(
    GpaUsageType counter_usage_type,
    const char** usage_type_str);
Description

Gets a string representation of the specified counter usage type. This could be used to display counter units along with their name or value. For example, the kGpaUsageTypePercentage usage_type_str would return “percentage”.

Parameters
Name Description
counter_usage_type The usage type whose string representation is needed.
usage_type_str The address which will hold the string representation upon successful execution.
Return value
Return value Description
kGpaStatusOk The string representation was successfully retrieved.
kGpaStatusErrorNullPointer The supplied usage_type_str parameter is NULL.
kGpaStatusErrorInvalidParameter The counter_usage_type parameter has an invalid value.
kGpaStatusErrorException Exception occurred.

GpaGetVersion

Syntax
GpaStatus GpaGetVersion(
    GpaUInt32* major_version,
    GpaUInt32* minor_version,
    GpaUInt32* build_version,
    GpaUInt32* update_version);
Description

Gets the GPA version.

Parameters
Name Description
major_version The value that will hold the major version of GPA upon successful execution.
minor_version The value that will hold the minor version of GPA upon successful execution.
build_version The value that will hold the build number of GPA upon successful execution.
update_version The value that will hold the update version of GPA upon successful execution.
Return value
Return value Description
kGpaStatusOk The GPA version was successfully retrieved.
kGpaStatusErrorNullPointer
The supplied major_version parameter is NULL.
The supplied minor_version parameter is NULL.
The supplied build_version parameter is NULL.
The supplied update_version parameter is NULL.
kGpaStatusErrorException Exception occurred.

GpaInitialize

Syntax
GpaStatus GpaInitialize(
    GpaInitializeFlags flags);
Description

Initializes the driver so that counters are exposed. This function must be called before the rendering context or device is created. In the case of DirectX 12 or Vulkan, this function must be called before a queue is created.

Parameters
Name Description
flags Flags used to initialize GPA. This should be a combination of GpaInitializeBits.
Return value
Return value Description
kGpaStatusOk GPA was destroyed.
kGpaStatusErrorGpaAlreadyInitialized GpaInitialize was already called.
kGpaStatusErrorInvalidParameter The flags parameter has an invalid value.
kGpaStatusErrorException Exception occurred.

GpaIsCounterEnabled

Syntax
GpaStatus GpaIsCounterEnabled(
    GpaSessionId session_id,
    GpaUInt32 counter_index);
Description

Checks whether or not a counter is enabled.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
counter_index The index of the counter. Must lie between 0 and (GpaGetNumCounters result - 1).
Return value
Return value Description
kGpaStatusOk The specified counter is enabled.
kGpaStatusErrorCounterNotFound The specified counter is not enabled.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorCannotChangeCountersWhenSampling The set of enabled counters cannot be changed after GpaBeginSession is called.
kGpaStatusErrorContextNotOpen The supplied session’s parent context is not currently open.
kGpaStatusErrorIndexOutOfRange The specified index is out of range.
kGpaStatusErrorFailed An error occurred while trying to retrieve the enabled status of the specified counter.
kGpaStatusErrorException Exception occurred.

GpaIsPassComplete

Syntax
GpaStatus GpaIsPassComplete(
    GpaSessionId session_id,
    GpaUInt32 pass_index);
Description

Checks whether or not a pass has finished. After sampling a workload, results may be available immediately or take a certain amount of time to become available. This function allows you to determine when the pass has finished and associated resources are no longer needed in the application. The function does not block, permitting periodic polling. The application must not free its resources until this function returns kGpaStatusOk.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
pass_index Zero-based index of the pass to check.
Return value
Return value Description
kGpaStatusOk The pass is complete and results are ready.
kGpaStatusErrorResultNotReady The pass is not yet ready.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorSessionNotStarted The session has not been started.
kGpaStatusErrorException Exception occurred.

GpaIsSessionComplete

Syntax
GpaStatus GpaIsSessionComplete(
    GpaSessionId session_id);
Description

Checks if results for all samples within a session are available. After a sampling session results may be available immediately or take a certain amount of time to become available. This function allows you to determine when the results of a session can be read. The function does not block, permitting periodic polling. To block until a sample is ready use GpaGetSampleResult instead. Execution of all command lists (DirectX 12) or command buffers (Vulkan) must be complete before results will be available.

Parameters
Name Description
session_id Unique identifier of a previously-created session.
Return value
Return value Description
kGpaStatusOk The session is complete and results are ready.
kGpaStatusErrorResultNotReady The session is not yet ready.
kGpaStatusErrorNullPointer The supplied session_id parameter is NULL.
kGpaStatusErrorSessionNotFound The supplied session_id parameter was not recognized as a previously-created session identifier.
kGpaStatusErrorSessionNotStarted The session has not been started.
kGpaStatusErrorSessionNotEnded The session has not been ended. A session must have been ended with GpaEndSession prior to retrieving results.
kGpaStatusErrorException Exception occurred.

GpaOpenContext

Syntax
GpaStatus GpaOpenContext(
    void* context,
    GpaOpenContextFlags flags,
    GpaContextId* context_id);
Description

Opens the specified context, which provides access to GPU performance counters. This function must be called after GpaInitialize and before any other GPUPerfAPI functions.

The type of the supplied context is different depending on which API is being used. See the table below for the required type which should be passed to GpaOpenContext:

API GpaOpenContext context Parameter Type
Vulkan
GpaVkContextOpenInfo*
(defined in gpu_perf_api_vk.h)
DirectX 12
ID3D12Device*
DirectX 11
ID3D11Device*
OpenGL
Windows: HGLRC
Linux: GLXContext
OpenCL
cl_command_queue*
Parameters
Name Description
context The context to open counters for. The specific type for this parameter depends on which API GPUPerfAPI is being used with. Refer to the table above for the specific type to be used.
flags Flags used to initialize the context. This should be a combination of GpaOpenContext.
context_id On successful execution of this function, this parameter will be set to a GPA-generated unique context identifier. This value can subsequently passed to any GPA function taking a GpaContextId as an input parameter.
Return value
Return value Description
kGpaStatusOk The context was successfully opened.
kGpaStatusErrorNullPointer The supplied pContext parameter is NULL.
kGpaStatusErrorInvalidParameter The flags parameter has an invalid value.
kGpaStatusErrorHardwareNotSupported The current GPU hardware is not supported.
kGpaStatusErrorDriverNotSupported The currently-installed GPU driver is not supported.
kGpaStatusErrorContextAlreadyOpen The supplied context has already been opened.
kGpaStatusErrorFailed The context could not be opened.
kGpaStatusErrorException Exception occurred.
A Note about GPU Clock Modes

Due to the desire to operate within reasonable power envelopes, modern GPUs employ techniques which alter the frequencies of their clocks dynamically. This can make tuning for performance difficult, as there is no single clock frequency which can be assumed. By default, GPA uses a clock mode known as “Profiling Clocks”. Under this mode, the clocks will be fixed at frequencies which may be lower than the normal operating frequencies. This mode should help to ensure consistent results between different runs of the application. However, the observed performance of the application (especially using the GPUTime counter) may be lower than expected or lower than the application can achieve during normal operation. Using the flags parameter when calling GpaOpenContext, you can alter the GPU clock frequencies used while profiling. The table below explains the stable clock modes that can be specified via the flags parameter.

Clock mode Description
kGpaOpenContextDefaultBit
(or any combination of GpaOpenContextBits which doesn’t include any of the kGpaOpenContextClockMode* bits)
Clocks are set to stable frequencies which are known to be power and thermal sustainable. The ratio between the engine and memory clock frequencies will be kept the same as much as possible.
kGpaOpenContextClockModeNoneBit Clock frequencies are not altered and may vary widely during profiling based on GPU usage and other factors.
kGpaOpenContextClockModePeakBit Clocks are set to peak frequencies. In most cases this is safe to do for short periods of time while profiling. However, the GPU clock frequencies could still be reduced from peak level under power and thermal constraints.
kGpaOpenContextClockModeMinMemoryBit The memory clock frequency is set to the minimum level, whiles the engine clock is set to a power and thermal sustainable level.
kGpaOpenContextClockModeMinEngineBit The engine clock frequency is set to the minimum level, whiles the memory clock is set to a power and thermal sustainable level.
A Note about Raw Hardware Counters

By default, GPA exposes a set of derived counters that are computed from one or more raw hardware counters. GPA can also be configured to expose the raw hardware counters directly. In order to do this, the flags parameter specified when calling GpaOpenContext should include the kGpaOpenContextEnableHardwareCountersBit bit.

GpaRegisterLoggingCallback

Syntax
GpaStatus GpaRegisterLoggingCallback(
    GpaLoggingType logging_type,
    GpaLoggingCallbackPtrType callback_func_ptr);
Description

Registers a callback function to receive log messages. Only one callback function can be registered, so the implementation should be able to handle the different types of messages. A parameter to the callback function will indicate the message type being received. Messages will not contain a newline character at the end of the message. To unregister a callback function, specify kGpaLoggingNone for the logging_type and NULL for the callback_func_ptr.

Parameters
Name Description
logging_type Identifies the type of messages to receive callbacks for.
callback_func_ptr Pointer to the callback function.
Return value
Return value Description
kGpaStatusOk The logging callback function was successfully registered.
kGpaStatusErrorNullPointer The supplied callback_func_ptr parameter is NULL and the specified logging_type is not kGpaLoggingNone.
kGpaStatusErrorException Exception occurred.

Types

For information on the various typedefs, enumerations, and macros used in the GPUPerfAPI interface, please refer to the declarations in the gpu_performance_api/gpu_perf_api_types.h header file.